Light-Blending Surface for UV and Visible Light Projection

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Combining white light projection media with black light environments is challenging due to color and design restraints, leading to creative limitations and difficulties in achieving high-quality visual effects, as white light can overwhelm black light imagery and require precise alignment on irregularly shaped surfaces.

Innovation Solution

A display system using light-blending surfaces with a non-fluorescing white paint background layer and UV-reactant paint foreground layer, allowing for effective blending of white and UV light systems by controlling UV and white light on these surfaces, which appear dark under UV illumination and reflective under visible light, enabling improved contrast and alignment flexibility.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If white light projection media is used in black light environments, then visual imagery and entertainment value are improved, but white light overwhelms black light imagery causing loss of visual quality

Engineering Contradiction:
Improvevisual imagery brightnessVSAvoidblack light imagery quality
Core Design Contradiction:
Illumination intensityVSReliability

Solution Approach 1:

The projection screen is divided into two distinct surfaces: a black light-reflective surface for UV illumination and a white light-reflective surface for visible light projection. Each surface is optimized for its specific light type, allowing white light media to be displayed without overwhelming the black light imagery, as each surface selectively reflects only its designated light type

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The display system is segmented into separate black light projection components and white light projection components, with dedicated projection screens for each. This segmentation allows independent optimization of each light type's display quality without interference, resolving the contradiction between visual imagery brightness and black light imagery quality

Inventive Principle:
Principle #1Segmentation

2Reliability

If projected media is carefully mapped to avoid overwhelming black light effects, then black light imagery quality is maintained, but alignment precision and workflow complexity increase

Engineering Contradiction:
Improveblack light imagery qualityVSAvoidprojection alignment precision
Core Design Contradiction:
ReliabilityVSManufacturing precision

Solution Approach 1:

By providing separate projection screens - a first projection screen for black light imagery and a second projection screen for white light media - the system eliminates the need for precise alignment mapping between the two light types. Each screen is independently positioned and optimized for its specific light type, drastically reducing alignment precision requirements while maintaining imagery quality

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces separate projection screens as intermediary surfaces between the light sources and the viewer. These screens act as dedicated intermediaries for each light type, allowing the projection media to be displayed without direct interference with black light effects, thereby maintaining quality while reducing alignment complexity

Inventive Principle:
Principle #24Intermediary (Mediator)

3Illumination intensity

If conventional white paint is used on projection surfaces, then visible light reflection and image quality are improved, but UV light reflection causes loss of contrast in black light scenes

Engineering Contradiction:
Improvevisible light reflectionVSAvoidblack light contrast
Core Design Contradiction:
Illumination intensityVSReliability

Solution Approach 1:

The projection screen system uses different material properties for different surfaces: the first projection screen is made of black light-reflective material that appears bright under UV illumination, while the second projection screen is made of white light-reflective material that appears dark under UV illumination. This local differentiation of material properties allows each screen to optimize its function without compromising the other light type's performance

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system employs composite material selection where the first projection screen uses materials optimized for UV reflection and the second projection screen uses materials optimized for visible light reflection with minimal UV response. This composite approach ensures high visible light reflection for media projection while maintaining high contrast in black light scenes by preventing UV light reflection from the white light screen

Inventive Principle:
Principle #40Composite materials

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This solution enables the creation of high-quality, visually appealing displays with enhanced contrast and reduced alignment challenges, allowing white light media to be seamlessly integrated into black light environments, providing a wider range of creative possibilities for display designers.

Implementation Method 1

a first light source projects ultraviolet (UV) light onto the outer surface and a second light source projects (concurrently in many applications) content onto the outer surface with visible light

Methodology Applied
Scientific EffectReflection: Reflection

Implementation Method 2

The foreground layer includes black light paint that fluoresces to produce the light in response to the receiving of the UV light

Methodology Applied
Scientific EffectFluorescence: Fluorescence

Data Source

PatentUS9445065B1Multiple light system blending
Publication Date: 2016.09.13 DISNEY ENTERPRISES INC
  • US9445065B1 patent drawing
  • US9445065B1 patent drawing
  • US9445065B1 patent drawing

AI summary

A display system for blending two (or more) light systems. The system includes an object with an outer surface. The display system includes a light source projecting ultraviolet (UV) light onto the outer surface and a light source projecting (concurrently in many applications) content onto the outer surface with visible light. Further, the display system includes a light-blending element on the outer surface for concurrently receiving the UV light and the visible light. The light-blending element includes a background layer reflecting the visible light and a foreground layer covering at least a portion of the background layer and producing light in response to the receiving of the UV light. The foreground layer includes black light paint that fluoresces to produce the light in response to the UV light. The background layer includes a layer of material that is non-fluorescent in response to the UV light such a non-fluorescent white paint.