Operation Device Light Emission Control for Game Status Feedback

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Solution Overview

Problem

Existing operation devices for entertainment systems emit uniform light to indicate program execution status, limiting the expression of this status through light emission.

Innovation Solution

A light emission control apparatus that identifies specific light emitting areas on an operation device based on program execution status information and controls these areas to emit light, allowing for richer expression of the execution status.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If uniform light emission is used to indicate program execution status, then the device structure is simple, but the expression capability of execution status is limited

Engineering Contradiction:
Improvelight emission structureVSAvoidexecution status information
Core Design Contradiction:
Device complexityVSLoss of information

Solution Approach 1:

The light emitting area is divided into multiple independent light emitting sections that can be controlled separately. Each section corresponds to a specific area on the display screen, allowing selective illumination to indicate different execution statuses, game states, or user interactions without requiring complete restructuring of the lighting system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different regions of the light emitting area are assigned different functions and control characteristics. Specific light emitting sections are activated based on local conditions such as cursor position, selected menu items, or game events, enabling localized information feedback while maintaining overall system simplicity.

Inventive Principle:
Principle #3Local quality

2Loss of information

If selective light emitting area control is implemented, then the expression of execution status is enhanced, but the control system complexity increases

Engineering Contradiction:
Improveexecution status informationVSAvoidlight emission control system
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The light emitting device serves multiple functions: it acts as both a display element indicator and a status feedback mechanism. The same light emitting sections used to display graphical elements also provide execution status information, eliminating the need for separate indicator systems and reducing overall control complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system implements feedback by monitoring display content and user interactions, then automatically adjusting light emission patterns accordingly. This closed-loop control enables dynamic adaptation to different execution statuses without requiring complex manual configuration or additional sensors.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12214275B2Light emission control apparatus, operation device, light emission control method, and program
Publication Date: 2025.02.04 SONY INTERACTIVE ENTERTAINMENT LLC
  • US12214275B2 patent drawing
  • US12214275B2 patent drawing
  • US12214275B2 patent drawing

AI summary

Methods and/or apparatus provide for controlling a controller configured to for provide user operation inputs to an computer apparatus operating under the control of a system program and a game application program, including: controlling a first light emitting area of the controller; controlling a second light emitting area of the controller; causing at least a part of the first light emitting area to emit light in accordance with a control signal corresponding to an execution status of the game application program; and causing at least a part of the second light emitting area to emit light in accordance with a control signal corresponding to an execution status of the system program.