Operation Device Light Emission Control for Game Status Feedback
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Solution Overview
Problem
Existing operation devices for entertainment systems emit uniform light to indicate program execution status, limiting the expression of this status through light emission.
Innovation Solution
A light emission control apparatus that identifies specific light emitting areas on an operation device based on program execution status information and controls these areas to emit light, allowing for richer expression of the execution status.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Device complexity
If uniform light emission is used to indicate program execution status, then the device structure is simple, but the expression capability of execution status is limited
Solution Approach 1:
The light emitting area is divided into multiple independent light emitting sections that can be controlled separately. Each section corresponds to a specific area on the display screen, allowing selective illumination to indicate different execution statuses, game states, or user interactions without requiring complete restructuring of the lighting system.
Solution Approach 2:
Different regions of the light emitting area are assigned different functions and control characteristics. Specific light emitting sections are activated based on local conditions such as cursor position, selected menu items, or game events, enabling localized information feedback while maintaining overall system simplicity.
2Loss of information
If selective light emitting area control is implemented, then the expression of execution status is enhanced, but the control system complexity increases
Solution Approach 1:
The light emitting device serves multiple functions: it acts as both a display element indicator and a status feedback mechanism. The same light emitting sections used to display graphical elements also provide execution status information, eliminating the need for separate indicator systems and reducing overall control complexity.
Solution Approach 2:
The system implements feedback by monitoring display content and user interactions, then automatically adjusting light emission patterns accordingly. This closed-loop control enables dynamic adaptation to different execution statuses without requiring complex manual configuration or additional sensors.
Data Source
AI summary
Methods and/or apparatus provide for controlling a controller configured to for provide user operation inputs to an computer apparatus operating under the control of a system program and a game application program, including: controlling a first light emitting area of the controller; controlling a second light emitting area of the controller; causing at least a part of the first light emitting area to emit light in accordance with a control signal corresponding to an execution status of the game application program; and causing at least a part of the second light emitting area to emit light in accordance with a control signal corresponding to an execution status of the system program.


