Light-Emitting Controller Tracking for Child-Friendly Gaming

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Solution Overview

Problem

Existing gaming systems are too complex for younger children to use, as they often require reading skills and refined motor skills, necessitating adult assistance for setup and navigation.

Innovation Solution

A gaming system that utilizes image data from a camera to track a controller's light and body motion, allowing for intuitive interaction through simplified cursor movement and task completion, accommodating children with limited reading skills and motor dexterity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional gaming systems are used, then functionality and game complexity are maintained, but ease of operation deteriorates for young children

Engineering Contradiction:
Improveease of operationVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces traditional mechanical input methods (buttons, joysticks requiring fine motor skills) with motion-based controls captured by camera. Children's body movements are tracked and translated into game commands, eliminating the need for complex manual dexterity. The camera-based motion recognition system substitutes for conventional controller interfaces, making operation intuitive through natural physical gestures.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces a camera as an intermediary device between the child and the gaming system. The camera captures motion data and serves as a mediator that translates physical gestures into digital commands. This intermediary layer simplifies the interaction by allowing children to control games through natural body language rather than complex controller manipulation, bridging the gap between child capability and system requirements.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If traditional gaming systems are used, then game functionality is maintained, but reading skills requirement increases

Engineering Contradiction:
ImproveadaptabilityVSAvoidreading skills requirement
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent transitions from two-dimensional screen-based text instructions to three-dimensional spatial motion cues. Instead of requiring children to read text on a flat screen, the system uses spatial positioning, body orientation, and physical gestures in 3D space to convey game information and instructions. This dimensional shift from 2D text to 3D motion makes the interface accessible to children with limited reading skills.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system provides self-service by automatically capturing photos when children complete tasks, eliminating the need for reading confirmation messages or navigating complex menu text. The camera automatically detects task completion through motion analysis and captures celebratory photos, allowing children to receive feedback and progression information through visual imagery rather than text-based interfaces.

Inventive Principle:
Principle #25Self-service

3Measurement precision

If adult assistance is provided, then setup and navigation are completed accurately, but independence of child deteriorates

Engineering Contradiction:
Improvesetup accuracyVSAvoidindependence
Core Design Contradiction:
Measurement precisionVSExtent of automation

Solution Approach 1:

The patent implements self-service functionality where the system automatically captures photos when children complete tasks without requiring adult intervention. The camera system autonomously detects task completion through motion analysis and triggers photo capture, enabling children to independently receive feedback and track their progress. This automation empowers children to play and learn independently while maintaining accurate task completion detection.

Inventive Principle:
Principle #25Self-service

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables younger children to independently engage with gaming systems by simplifying input methods, reducing the need for adult assistance and enhancing accessibility through visual feedback and automatic reward capture.

Implementation Method 1

receiving, at a computing device, image data from a camera, converting, by the computing device, the image data to a YUV color space, filtering, by the computing device, the converted image data based on intensity and a predetermined color to produce a filtered image, and determining, by the computing device, a location of light emitted from a controller from the filtered image

Methodology Applied
Scientific EffectLight detection: Photoelectric Effect

Data Source

PatentUS9977565B2Interactive educational system with light emitting controller
Publication Date: 2018.05.22 LEAPFROG ENTERPRISES INC
  • US9977565B2 patent drawing
  • US9977565B2 patent drawing
  • US9977565B2 patent drawing

AI summary

Once embodiment of the invention is directed to a method comprising receiving, at a computing device, image data from a camera, converting, by the computing device, the image data to a YUV color space, filtering, by the computing device, the converted image data based on intensity and a predetermined color to produce a filtered image, and determining, by the computing device, a location of light emitted from a controller from the filtered image.