Light-Emitting Game Kit for Low-Light Tag Play

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Solution Overview

Problem

Existing multi-player athletic games face challenges in low-light conditions, limiting gameplay visibility and strategic options, which hinders player engagement and social interaction.

Innovation Solution

A kit of parts including light-emitting batons, team identifiers, and base markers that emit distinct colors, allowing games to be played in low-light environments, enhancing visibility and adding a magical element to gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If games are played in low-light conditions, then player engagement and social interaction are improved, but visibility and gameplay clarity deteriorate

Engineering Contradiction:
Improvegameplay in low-light conditionsVSAvoidvisibility
Core Design Contradiction:
Adaptability or versatilityVSIllumination intensity

Solution Approach 1:

The patent applies color changes by using light-emitting components that emit distinct colors (e.g., red for first team, blue for second team) to differentiate teams and game elements in low-light conditions. This allows players to clearly distinguish between opposing teams and game markers without requiring high overall illumination intensity.

Inventive Principle:
Principle #32Color changes

Solution Approach 2:

The patent uses light-emitting batons, team identifiers, and base markers as intermediary elements that actively emit light to enhance visibility. These intermediaries bridge the gap between low ambient light conditions and the need for clear visual differentiation during gameplay.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Illumination intensity

If light-emitting components are added to game equipment, then visibility in low-light conditions is improved, but device complexity increases

Engineering Contradiction:
Improvevisibility in low-light conditionsVSAvoidgame equipment structure
Core Design Contradiction:
Illumination intensityVSDevice complexity

Solution Approach 1:

The patent merges the light-emitting function with existing game equipment such as batons, team identifiers, and base markers. By integrating illumination capabilities into these familiar game elements, the design adds functionality without significantly increasing overall device complexity or requiring separate lighting systems.

Inventive Principle:
Principle #5Merging (Combining)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables engaging physical activity and social interaction in low-light conditions by providing clear visual differentiation between teams, promoting safe and enjoyable gameplay experiences in various environments.

Implementation Method 1

The kit of parts can include a first plurality of light emitting batons, a second plurality of light emitting batons, a plurality of light emitting team identifiers, a first light emitting base marker, and a second light emitting base marker

Methodology Applied
Scientific EffectLight Emitting Diode: Light Emitting Diode

Data Source

PatentUS12194355B2Light-up sword game
Publication Date: 2025.01.14 STARLUX GAMES LLC
  • US12194355B2 patent drawing
  • US12194355B2 patent drawing
  • US12194355B2 patent drawing

AI summary

A kit of parts for playing a tag game in low-light conditions includes first and second base markers, first and second plurality of team identifiers, and first and second plurality of batons. The base markers, team identifiers and the batons emit light.