Light Field Display System for Immersive Video Games
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Conventional video games and electronic sports displays are limited to two-dimensional screens, which restricts the immersive and interactive experience for players and viewers, especially in large audience settings.
Innovation Solution
A light field display system that creates a seamless, three-dimensional holographic environment using LF display modules, allowing viewers to interact with holographic content without external devices and providing sensory feedback such as tactile sensations, enabling immersive experiences in various presentation spaces.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of manufacture
If conventional two-dimensional screens are used for video games and electronic sports, then device complexity is reduced and ease of manufacture is improved, but the immersive and interactive experience for players and viewers deteriorates
Solution Approach 1:
The patent transitions from conventional two-dimensional flat displays to light field displays that create three-dimensional holographic images. Multiple light field display modules are tiled together to form a seamless display surface that generates volumetric holographic content, allowing viewers to perceive depth and interact with the game world from multiple angles without wearing VR headsets.
Solution Approach 2:
The display system is divided into multiple tileable light field display modules that can be arranged in arrays to create large-scale seamless display surfaces. Each module independently generates holographic content, and together they form a unified immersive environment for video games and electronic sports viewing.
2Adaptability or versatility
If conventional two-dimensional displays are used, then device complexity is lower, but the ability to provide immersive and interactive experience deteriorates
Solution Approach 1:
The system employs light field display technology that creates genuine three-dimensional holographic images rather than simulated depth on flat screens. Viewers can move around the holographic game world and interact with it from different positions, providing a truly immersive experience that adapts to viewer movement and perspective.
Solution Approach 2:
The light field display system serves multiple functions: it displays holographic video game content, tracks viewer position and gestures for interaction, provides sensory feedback, and manages digital rights for holographic content distribution. This multi-functional integration enables both immersion and interaction within a unified platform.
3Area of stationary object
If large display surfaces are created using multiple modules, then the effective display area increases, but manufacturing complexity and seamless integration become more difficult
Solution Approach 1:
The display system uses modular light field display modules that can be independently manufactured and then tiled together to create large-scale seamless display surfaces. Each module is self-contained with its own light field generation capabilities, allowing for standardized production and flexible scaling of the overall display area.
Solution Approach 2:
Multiple light field display modules are optically merged to create a unified seamless display surface. The modular design allows these separate units to be combined into a cohesive whole that functions as a single large-scale holographic display, eliminating visible seams and creating an immersive environment.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enhances the immersive and interactive experience for viewers by presenting holographic content in a three-dimensional space, allowing unconstrained movement and providing sensory feedback, thereby overcoming the limitations of traditional two-dimensional displays.
Implementation Method 1
The LF display system may contain sensory feedback systems that provide other sensory stimuli, such as the projection of tactile surfaces or pressure waves using ultrasonic energy
Data Source
AI summary
A light field (LF) display system implements a holographic video game. The LF display system includes an LF display assembly that displays holographic game content. The LF display system can also include a sensory feedback assembly that provides tactile feedback to users by projecting an ultrasonic wave, a tracking system that can track one or more body parts of a user, and a controller that executes a game application and generates display instructions for the LF display assembly. The LF display system can implement an interactive video game that tracks a body part of a player and provides both visual and haptic feedback to the player to depict an in-game interaction, such as an explosion or impact. The video game may be implemented as part of an LF gaming network.


