Visible Light Communication for Real-Time Game Data Exchange
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current methods for transferring information between physical objects and virtual environments in online games, such as through radio-frequency communication, are limited in enriching user experiences and updating game-relevant information in real-time.
Innovation Solution
A system and method utilizing visible light communication between user devices and physical objects, where modulated light signals encode and decode game-relevant information, enabling real-time updates and enhanced interaction between physical and virtual environments.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If radio-frequency communication is used to transfer information between physical objects and virtual environments, then information transfer can be achieved, but the user experience enrichment and real-time updating capability are limited
Solution Approach 1:
The patent replaces radio-frequency electromagnetic communication with visible light communication. By using modulated visible light from light sources (LEDs, lasers) to encode and transmit data, the system achieves higher bandwidth and real-time updating capability while enriching user experience through optical communication channels that were previously unavailable for this application.
Solution Approach 2:
The patent changes the communication parameter from radio frequency to visible light frequency. By modulating the intensity, frequency, or phase of visible light carriers, the system enables higher data transmission rates and real-time information exchange between physical objects and virtual environments, directly addressing the limitation of real-time updating capability.
2Productivity
If visible light communication is implemented between user devices and physical objects, then real-time information transfer and user experience enhancement are achieved, but device complexity increases
Solution Approach 1:
The patent leverages existing multi-functional components in user devices. Cameras and sensors that already exist for other purposes (photography, environmental sensing) are repurposed to detect modulated light signals. Similarly, light sources like LEDs and displays serve both their original functions and as communication transmitters, reducing the need for dedicated communication hardware and minimizing device complexity.
Solution Approach 2:
The system uses ambient light sources and existing device components to perform communication functions. The camera and sensors automatically detect and process light signals without requiring separate dedicated receivers, while light sources naturally emit modulated signals based on their operation, eliminating the need for additional specialized communication hardware.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enables seamless and interactive communication of game-relevant information between user devices and physical objects, enhancing user experiences by allowing real-time updates and improved presentation of virtual characters and environments.
Implementation Method 1
a camera, photo diode, and/or other sensor(s) configured to capture modulated light emitted from a physical object
Implementation Method 2
one or more light sources... The illumination communication module may be configured to manage one or more parameters of the modulated light generated by the one or more light sources
Data Source
AI summary
Systems and methods for communicating information between user devices and physical objects which are separate from the user devices. The physical objects may store information related to one or more online games associated with the physical objects. The user devices may obtain the information stored by the physical objects via light communication. The user devices may use the obtained information in order to effectuate presentation of a virtual character and/or virtual object in an online game corresponding to the information.


