Light Targeting Peripheral for Precise Display Interaction
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Solution Overview
Problem
Current video gaming systems lack an effective method for accurately targeting objects on various display sizes and types during gameplay, particularly when using non-electronic surfaces or virtual reality devices.
Innovation Solution
A video game system incorporating a console, a camera with an optical filter to view non-visible light, and a light targeting peripheral that directs non-visible light onto the display screen, allowing the camera to locate and communicate the targeted position to the console, regardless of display size or type, enabling precise gameplay interactions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If a traditional controller is used for video gaming, then the device complexity is low, but the targeting precision and interaction accuracy with display objects deteriorates
Solution Approach 1:
The patent introduces a light targeting peripheral as an intermediary device between the user and the display screen. This peripheral projects visible light dots onto the screen to indicate target positions, and uses an infrared LED to emit non-visible light signals when triggered. The camera detects these infrared signals to determine the exact targeting position, thereby achieving precise targeting without requiring complex direct interaction mechanisms.
Solution Approach 2:
The patent replaces traditional mechanical pointing devices (like joysticks or mice) with an optical-based system. Instead of using mechanical movements to indicate target positions, the system uses light projection and optical detection. The light targeting peripheral projects visual cues onto the screen, and the camera optically detects the triggered position, substituting mechanical interaction with optical fields for more precise measurement.
2Adaptability or versatility
If the display screen size and type vary, then the adaptability of the gaming system improves, but the measurement precision of target location deteriorates
Solution Approach 1:
The patent creates a universal targeting system that works across multiple display types and sizes. The light targeting peripheral adapts its light projection to match the display characteristics, and the camera system calibrates its detection field according to the specific display being used. This allows the same basic mechanism to function accurately on televisions, monitors, projectors, or even non-electronic surfaces like posters, achieving both versatility and precision.
Solution Approach 2:
The system dynamically adjusts parameters based on the display being used. The camera calibrates its field of view and detection sensitivity according to the display size and type. The light targeting peripheral adjusts the projection distance, dot size, and intensity to match the specific display characteristics. These parameter changes allow the system to maintain measurement precision across varying display configurations.
3Illumination intensity
If visible light is used for targeting, then the user can easily see the target position, but the camera cannot accurately detect the trigger position due to light interference
Solution Approach 1:
The patent segments the light functions into two distinct components: visible light for user guidance and non-visible infrared light for detection. The light targeting peripheral projects visible light dots onto the screen to show target positions and guide the user. When the user triggers the device, it emits infrared light in the same spatial location. The camera then detects only the infrared component, ignoring the visible light, thereby achieving accurate trigger position detection without interference from the visible guidance lights.
Solution Approach 2:
The patent introduces infrared light as an intermediary carrier for trigger position information. Instead of using the same visible light for both guidance and detection, the system uses invisible infrared radiation as a separate communication channel. The light targeting peripheral modulates the infrared LED to encode trigger information, and the camera with infrared sensitivity detects this intermediary signal to precisely determine trigger location without being interfered with by the visible light used for user guidance.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The system provides precise and versatile gameplay interactions by accurately locating and communicating the targeted position on any display, enhancing user experience across different display configurations and virtual reality environments.
Implementation Method 1
The camera can locate the non-visible light dot on the display screen during video game play
Implementation Method 2
a camera with an optical filter to view non-visible light
Data Source
AI summary
A video game system can include a console, a camera and a light targeting peripheral (LTP), where the LPT can direct non-visible light (e.g., infrared (IR) light) onto a display screen. The camera is positioned so that is can view the display screen, and can locate a non-visible light dot on the display screen during video game play. The system can be used with any size or type of electronic display (e.g., any type of television, computer screen, etc.), or any type of non-electronic display (e.g., projector screen) on which the video game can be projected.


