Lighting Control Data Identification in Networked Systems
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Solution Overview
Problem
Networked lighting systems face issues with memory requirements and synchronization challenges when scene data is stored on both smartphones and nodes, limiting access and editing capabilities, especially when the original application is not active or available.
Innovation Solution
A method where lighting control data is stored in a networked lighting system with identification data of the creating application, allowing any node to execute the appropriate application for editing and recalling scenes or rules, even if the original application is not active or installed, by using API calls and internet services for remote access.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If lighting control data is stored on both smartphone and node, then scene recall is enabled without application access, but memory requirements and synchronization complexity increase
Solution Approach 1:
The patent extracts the lighting control data from the smartphone and stores it independently in the lighting node. The node stores a data set comprising identification data of the application and the lighting control data itself, enabling autonomous execution without requiring the smartphone or application to be present. This extraction resolves the contradiction by maintaining reliability through local storage while eliminating synchronization complexity.
Solution Approach 2:
The patent introduces an intermediary mechanism - the identification data stored in the node - that mediates between the application on the smartphone and the lighting node. When editing is requested, the node retrieves the identification data and executes an application call to the original application, enabling easy editing while maintaining autonomous operation. This intermediary resolves the contradiction by providing both independent storage and application access capabilities.
2Ease of operation
If lighting control data is stored only on smartphone, then application access enables easy editing, but scene recall requires the application to be active
Solution Approach 1:
The patent applies preliminary action by storing the lighting control data and application identification data in the node in advance, before the application is needed. This allows the node to autonomously execute rules and recall scenes without the application being active, while still enabling easy editing later by retrieving the stored identification data and executing an application call when needed.
3Adaptability or versatility
If scene data is synchronized across multiple devices, then all devices can access current scene data, but memory requirements increase
Solution Approach 1:
The patent segments the storage responsibility by keeping lightweight identification data in the node and the full lighting control data in the application on the smartphone. The identification data enables the node to execute rules and recall scenes autonomously, while the application maintains the complete data set for editing. This segmentation reduces memory usage in the node while maintaining adaptability for device access.
Data Source
AI summary
A networked lighting system is provided which stores, e.g. in a lighting controller node, lighting control data such as scenes or rules based on receiving such data from an application running on a first computer device. An identification of the application which lighting control data was received from is stored alongside this data. When an input is received by (a node in) the networked lighting system from an application running on a second computer device indicating that the lighting control data is to be edited, an application call is executed such that the application the lighting control data was received from is run on this second computer device.


