Effect-Driven Lighting Simulator for Dynamic Environment Design

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Solution Overview

Problem

Existing computer-aided lighting design tools require users to be familiar with available lighting devices, making it time-consuming for users to achieve desired lighting effects, especially for fresh users who struggle to translate lighting effect ideas into hardware solutions.

Innovation Solution

A computer-implemented method and simulator that receives environment and lighting effect data, generates implementation options based on installable devices, allows users to select and assess these options, and generates realization data for device placement and operation parameters, enabling users to simulate and realize lighting effects without extensive knowledge of devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If a device-oriented design interface is used, then output quality is improved due to user familiarity with device palette, but time consumption increases for fresh users to acquire and maintain familiarity with lighting devices

Engineering Contradiction:
Improveoutput qualityVSAvoidtime consumption
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The patent inverts the traditional device-oriented interface by implementing an effect-oriented interface. Instead of presenting users with a palette of existing devices and requiring them to select and configure specific hardware, the system presents desired lighting effects and automatically generates implementation options using available devices. This inversion eliminates the time-consuming learning curve associated with device palettes while maintaining high output quality through automated device selection and configuration.

Inventive Principle:
Principle #13The other way round (Inversion)

Solution Approach 2:

The patent introduces an intermediary layer between the user's lighting effect ideas and the actual hardware devices. The system acts as a mediator that translates high-level effect requirements into concrete device selections and configurations. This intermediary layer handles the complexity of device matching, selection, and setup, allowing users to focus on creative effect design rather than device-specific knowledge.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If a device-oriented design interface is used, then efficiency is improved for experienced users, but accessibility for fresh users deteriorates

Engineering Contradiction:
ImproveefficiencyVSAvoidaccessibility
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent creates a universal interface that works for both fresh and experienced users by inverting the traditional approach. Experienced users benefit from the automated efficiency, while fresh users gain immediate accessibility without needing to learn device palettes. The effect-oriented interface serves as a common ground that accommodates different user experience levels.

Inventive Principle:
Principle #13The other way round (Inversion)

Solution Approach 2:

The patent implements a universal design interface that serves multiple user types simultaneously. The system provides device palette functionality for experienced users while also offering effect-driven automation for fresh users. This multi-functional interface adapts to different user needs, making the tool accessible to beginners while maintaining efficiency for experts.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If users are forced to think in terms of existing devices, then device selection is constrained, but creativity in lighting effect design is limited

Engineering Contradiction:
Improvedevice selection flexibilityVSAvoidcreative freedom
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The patent resolves this contradiction by inverting the design flow. Instead of constraining users to existing device capabilities, the system starts with desired lighting effects and works backward to select appropriate devices. This inversion restores creative freedom while maintaining device selection flexibility, as the system automatically matches effects to suitable hardware rather than forcing users to work within device limitations.

Inventive Principle:
Principle #13The other way round (Inversion)

Solution Approach 2:

The patent introduces an intermediary translation layer that converts creative lighting effect ideas into feasible device selections. This mediator preserves the user's creative vision while automatically selecting devices that can realize the desired effects, thus maintaining both creative freedom and practical device constraints.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS10004130B2Effect-driven specification of dynamic lighting
Publication Date: 2018.06.19 SIGNIFY HOLDING BV
  • US10004130B2 patent drawing
  • US10004130B2 patent drawing
  • US10004130B2 patent drawing

AI summary

A method and a device for simulating the realization of lighting effects in an environment are disclosed. The method may receive environment data, user input indicative of lighting effects, and data indicative of what installable devices exist. Based thereon, the method may generate at least one implementation option for each lighting effect and select one implementation option for each lighting effect. As a result, realization data based on the environment data and selected implementation options options can be generated. A simulator for simulating realization of lighting effects is adapted to communicate, on the one hand, with a user or other provider of environment and lighting effect data, and, on the other, with a source of information on installable hardware device. The simulator can be operable in a design mode, an implementation mode, a selection mode and a realization mode.