Multi-Unit Lighting Device for Dynamic Sky Simulation

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Solution Overview

Problem

Current indoor lighting devices that simulate sunlight lack the ability to dynamically adjust the position of the simulated sun and radiation area according to user-intended times or trajectories, limiting user experience and environmental simulation.

Innovation Solution

A lighting device comprising multiple lighting units with different illuminance and color settings, including a first unit for simulating the sky, a second unit for simulating shadows, and a third unit for simulating the sun, with adjustable positioning and color gradation to mimic outdoor environments, using a diffusion plate and inclined surfaces to distribute light effectively.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple lighting units with different illuminance and color settings are used to simulate various outdoor environments, then the simulation effect and user experience are improved, but the device complexity increases

Engineering Contradiction:
Improvesimulation effectVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The lighting device is divided into multiple independent lighting units (first lighting unit for sky simulation, second lighting unit for shadow simulation, third lighting unit for sun simulation), each with different illuminance and color settings. This segmentation allows each unit to independently control specific environmental elements, achieving comprehensive outdoor simulation while maintaining manageable system complexity through modular design.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If the second lighting unit is arranged on an inclined surface surrounding the first lighting unit, then the shadow simulation effect is improved, but the device structure becomes more complex

Engineering Contradiction:
Improveshadow simulation effectVSAvoiddevice structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The second lighting unit is arranged on an inclined surface that surrounds the first lighting unit, transitioning from a conventional planar arrangement to a three-dimensional spatial configuration. This dimensional change enables the creation of realistic shadow effects by positioning light sources at various angles and heights, achieving superior shadow simulation while the inclined surface design integrates the complexity into an aesthetically pleasing form factor.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If the third lighting unit is positioned to provide higher illuminance through openings in the first lighting unit, then the sun simulation effect is improved, but the lighting control complexity increases

Engineering Contradiction:
Improvesun simulation effectVSAvoidlighting control
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The third lighting unit is strategically positioned to provide high illuminance only through specific openings in the first lighting unit, rather than uniformly across the entire device. This local quality approach concentrates the intense sunlight simulation effect precisely where needed (through the openings representing the sun's position) while keeping other areas at appropriate ambient levels, achieving realistic sun simulation with manageable control complexity.

Inventive Principle:
Principle #3Local quality

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables dynamic simulation of outdoor environments indoors, allowing for biorhythm maintenance and melatonin control by adjusting lighting based on time and weather, providing a more immersive and functional user experience.

Implementation Method 1

using a diffusion plate and inclined surfaces to distribute light effectively

Methodology Applied
Scientific EffectLight diffusion: Scattering

Data Source

PatentUS11940130B2Lighting device for simulating the sky
Publication Date: 2024.03.26 SAMSUNG ELECTRONICS CO LTD
  • US11940130B2 patent drawing
  • US11940130B2 patent drawing
  • US11940130B2 patent drawing

AI summary

The present disclosure provides a lighting device including a first lighting unit including a plurality of first light sources arranged on a first flat or curved surface, and configured to implement lighting of a first illuminance and of a first color, a second lighting unit including a plurality of second light sources arranged on a second flat or curved surface at least partially inclined with respect to the first lighting unit, the second lighting unit surrounding at least a part of the first lighting unit, and configured to implement lighting of a second illuminance at least partially different from the first illuminance and of a second color, at least one opening formed to penetrate through the first lighting unit, and at least one third lighting unit including a plurality of third light sources arranged on a third flat or curved surface, and configured to implement lighting of a third illuminance higher than the first illuminance and of a third color through the opening. The second lighting unit may be configured to implement the lighting of the second illuminance and the second color in conjunction with the third lighting unit.