Limbo Spectating in Video Games via Self-Service Teammate Control
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Solution Overview
Problem
In MOBA games, novice users face challenges due to high difficulty in getting started, poor user experience when dying, and limited interaction with teammates after death, leading to low selection accuracy and high user churn.
Innovation Solution
A game screen display method that allows users to select a surviving virtual character's perspective and control operation screen when their own character dies, improving selection accuracy and enabling continued game observation and interaction with teammates.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If the user chooses to watch the battle in game after dying, then the user can continue observing the game, but the user cannot interact with teammates or control any character
Solution Approach 1:
The deceased user's account automatically takes control of a teammate's character, enabling the user to continue participating in the game without requiring manual intervention or selection. This self-service mechanism resolves the contradiction by maintaining both observation capability and interaction capability simultaneously.
2Adaptability or versatility
If the user needs to select a surviving user to watch from, then the user can choose a perspective, but the selection accuracy is low and the process is complex
Solution Approach 1:
The system automatically assigns control to a suitable teammate's character without requiring the deceased user to manually search and select from multiple options. This eliminates the complexity of selection while maintaining adaptability, as the system intelligently determines the appropriate perspective based on game state and teammate availability.
3Loss of time
If the scene is suppressed after death, then the user can focus on resurrection countdown, but the user cannot observe engagement situation of other users
Solution Approach 1:
Instead of suppressing the scene and interrupting the user's observation, the system maintains continuous visibility of the game battlefield throughout the resurrection countdown. The user can simultaneously monitor team engagements and wait for resurrection, eliminating information loss while preserving the time element.
4Ease of operation
If the user exits the game after dying, then the user ends the game session, but the user loses the opportunity to learn from and interact with teammates
Solution Approach 1:
The system automatically enables the deceased user to take control of a teammate's character, transforming the exit decision into a continued participation opportunity. This maintains operational simplicity while preventing loss of interaction information, as the user seamlessly transitions from controlling their own character to controlling a teammate's character.
Data Source
AI summary
The present disclosure relates to a game screen display method, a game screen display apparatus, a computer-readable storage medium, and an electronic device, which belongs to the technical field of game screen processing. The game screen display method includes: determining a second virtual character according to a preset selection operation, when it is detected that the first virtual character is in a first specific state; acquiring a second game perspective corresponding to the second virtual character, and displaying a game screen corresponding to the second game perspective in the graphical user interface; and displaying a control operation screen corresponding to the second virtual character in the graphical user interface; wherein operation instruction information of a preset control in the control operation screen corresponds to a virtual action of the second virtual character in the game screen.


