Limbo Spectating in Video Games via Self-Service Teammate Control

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Solution Overview

Problem

In MOBA games, novice users face challenges due to high difficulty in getting started, poor user experience when dying, and limited interaction with teammates after death, leading to low selection accuracy and high user churn.

Innovation Solution

A game screen display method that allows users to select a surviving virtual character's perspective and control operation screen when their own character dies, improving selection accuracy and enabling continued game observation and interaction with teammates.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the user chooses to watch the battle in game after dying, then the user can continue observing the game, but the user cannot interact with teammates or control any character

Engineering Contradiction:
Improveuser retention after deathVSAvoidinteraction capability after death
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The deceased user's account automatically takes control of a teammate's character, enabling the user to continue participating in the game without requiring manual intervention or selection. This self-service mechanism resolves the contradiction by maintaining both observation capability and interaction capability simultaneously.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If the user needs to select a surviving user to watch from, then the user can choose a perspective, but the selection accuracy is low and the process is complex

Engineering Contradiction:
Improveperspective selection flexibilityVSAvoidselection accuracy
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The system automatically assigns control to a suitable teammate's character without requiring the deceased user to manually search and select from multiple options. This eliminates the complexity of selection while maintaining adaptability, as the system intelligently determines the appropriate perspective based on game state and teammate availability.

Inventive Principle:
Principle #25Self-service

3Loss of time

If the scene is suppressed after death, then the user can focus on resurrection countdown, but the user cannot observe engagement situation of other users

Engineering Contradiction:
Improvetime until resurrectionVSAvoidgame situation awareness
Core Design Contradiction:
Loss of timeVSLoss of information

Solution Approach 1:

Instead of suppressing the scene and interrupting the user's observation, the system maintains continuous visibility of the game battlefield throughout the resurrection countdown. The user can simultaneously monitor team engagements and wait for resurrection, eliminating information loss while preserving the time element.

Inventive Principle:
Principle #20Continuity of useful action

4Ease of operation

If the user exits the game after dying, then the user ends the game session, but the user loses the opportunity to learn from and interact with teammates

Engineering Contradiction:
Improveexit decision simplicityVSAvoidteammate interaction opportunity
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system automatically enables the deceased user to take control of a teammate's character, transforming the exit decision into a continued participation opportunity. This maintains operational simplicity while preventing loss of interaction information, as the user seamlessly transitions from controlling their own character to controlling a teammate's character.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11771987B2Limbo spectating in a video game
Publication Date: 2023.10.03 NETEASE (HANGZHOU) NETWORK CO LTD
  • US11771987B2 patent drawing
  • US11771987B2 patent drawing
  • US11771987B2 patent drawing

AI summary

The present disclosure relates to a game screen display method, a game screen display apparatus, a computer-readable storage medium, and an electronic device, which belongs to the technical field of game screen processing. The game screen display method includes: determining a second virtual character according to a preset selection operation, when it is detected that the first virtual character is in a first specific state; acquiring a second game perspective corresponding to the second virtual character, and displaying a game screen corresponding to the second game perspective in the graphical user interface; and displaying a control operation screen corresponding to the second virtual character in the graphical user interface; wherein operation instruction information of a preset control in the control operation screen corresponds to a virtual action of the second virtual character in the game screen.