Fantasy Sports Lineup Squares With Dynamic Difficulty Modifiers

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Solution Overview

Problem

Existing fantasy sports platforms lack strategic complexity and dynamic adjustment of payout scenarios, failing to enhance user engagement and experience.

Innovation Solution

A computing infrastructure that dynamically adjusts fantasy sports contest parameters using modifiers like 'demons' and 'goblins' to increase or decrease difficulty, based on user selections, player statistics, and positions, with a computational model recalculating thresholds and multipliers in real-time.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional fantasy sports platforms use fixed payout structures, then contest simplicity is maintained, but user engagement and strategic complexity are limited

Engineering Contradiction:
Improvedynamic adjustment of payout scenariosVSAvoidcontest structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic contest parameters that adjust in real-time based on user selections and contest conditions. The system modifies payout multipliers, entry fees, and performance thresholds dynamically, transforming the static contest structure into an adaptive system that responds to user actions and maintains engagement through varying difficulty levels and reward structures.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes key contest parameters including payout multipliers, entry fees, and performance thresholds based on user selections and contest progression. These parameter adjustments create varying difficulty levels and reward structures, allowing the platform to adapt contest conditions without fundamentally changing the core fantasy sports mechanism.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If fantasy sports platforms add strategic complexity features, then user engagement is enhanced, but system complexity increases

Engineering Contradiction:
Improvestrategic gameplay optionsVSAvoidsystem architecture complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the contest configuration into modular components including selectable modifiers, adjustable parameters, and predefined templates. This segmentation allows complex strategic features to be built from simple, reusable building blocks, managing system complexity through modular design while providing rich strategic options to users.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements universal contest templates and reusable modifier components that can be applied across different fantasy sports contests. These multi-functional elements provide strategic complexity without requiring separate systems for each contest type, reducing overall system complexity through standardized, versatile components.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If dynamic parameter adjustment is implemented, then user personalization is improved, but calculation and processing requirements increase

Engineering Contradiction:
Improvepersonalized gaming experienceVSAvoidcomputational processing power
Core Design Contradiction:
Adaptability or versatilityVSPower

Solution Approach 1:

The system performs preliminary calculations and pre-configures contest parameters based on predefined templates and historical data before contests begin. This advance preparation reduces real-time computational requirements by establishing baseline parameters and prediction models beforehand, allowing dynamic adjustments during contests to be made with reduced processing power.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements feedback mechanisms that use historical contest data and user behavior patterns to optimize parameter adjustments. The system learns from past contests and user responses, refining its calculation models to require less computational power while maintaining personalized experience quality through data-driven optimization.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250371942A1Assigning difficulty modifiers to squares in lineups
Publication Date: 2025.12.04 SIDEPRIZE LLC
  • US20250371942A1 patent drawing
  • US20250371942A1 patent drawing
  • US20250371942A1 patent drawing

AI summary

The disclosed system discussed herein may include systems, methods, and devices for dynamically adjusting contest parameters for a fantasy sports contest. A plurality of base contest parameters may be determined, where the base contest parameters are associated with one or more fantasy sports players and a predicted outcome. One or more adjusted contest parameters may be determined based on a modifier and the plurality of base parameters. A selection may be received from a participant of the fantasy sports contest. The selection may include an indication of the one or more fantasy sports players and the predicted outcome. An indication of the modifier may be received from the participant. An award may be transmitted to the participant based on the modifier, an outcome associated with the selection, and the one or more adjusted contest parameters.