Linkage Partner Selection for Game Pass Execution

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Solution Overview

Problem

In sports games, inexperienced users find it difficult to perform linkage plays involving multiple player characters through passes, as they need to individually operate each character, making the process complex and hard to manage.

Innovation Solution

A game machine with linkage partner selecting, type of linkage play selecting, and pass execution means that allows users to select a linkage partner and control their position based on the selected play, enabling the operation subject player character to perform passes either directionally or to the selected partner.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a user performs individual operations on each player character to achieve linkage play, then the linkage play can be executed, but the operation complexity increases significantly for inexperienced users

Engineering Contradiction:
Improveease of operationVSAvoidoperation complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system automatically selects linkage partner player characters and determines their positions based on the operation subject's location and the selected linkage play type, eliminating the need for users to manually control each character. The system serves itself by autonomously managing the coordination of multiple player characters in linkage plays.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system pre-defines multiple linkage play types (one-two pass, cross, open space) with predetermined patterns and positions. When a user selects a linkage play type, the system has already prepared the necessary coordination logic and partner selection criteria, allowing immediate execution without complex real-time calculations.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If the system provides multiple linkage play types with automatic partner selection, then the ease of operation improves, but the device complexity increases

Engineering Contradiction:
Improveease of operationVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The linkage play functionality is segmented into distinct, pre-defined types (one-two pass, cross, open space), each with its own specific pattern and partner selection logic. This segmentation allows the system to manage complexity by dividing the overall linkage play mechanism into independent, manageable modules that can be selected and executed separately.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system changes operational parameters by switching between different linkage play types, each with predefined characteristics such as partner selection criteria, movement patterns, and positioning logic. This parameter-based approach allows the system to adapt to different play styles without requiring fundamental changes to the underlying control architecture.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If the system automatically controls linkage partner positions based on selected play type, then the productivity of linkage play execution improves, but the loss of user control increases

Engineering Contradiction:
Improvelinkage play execution efficiencyVSAvoiduser control flexibility
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system dynamically adjusts the degree of automation based on user input. While the linkage partner positions are automatically controlled during execution, users retain the ability to select different linkage play types and can intervene by performing pass instruction operations. This dynamic balance allows efficient automated execution while preserving essential user control and adaptability.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS8287369B2Game machine, control method of game machine and information storage medium
Publication Date: 2012.10.16 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US8287369B2 patent drawing
  • US8287369B2 patent drawing
  • US8287369B2 patent drawing

AI summary

A game machine on which a user allows a plurality of player characters of an operation subject team to perform linkage play. A linkage partner selecting unit selects a linkage partner player character from among fellow player characters. A type of linkage play selecting unit selects a type of linkage play. A linkage partner control unit controls the position of a linkage partner player character based on a selected type of linkage play. If a linkage partner player character is not selected, a pass execution unit makes an operation subject player character execute a pass in a direction based on the content of a pass instruction operation according to the pass instruction by the user. If a linkage partner player character is selected, the pass execution unit makes the operation subject player character execute a pass to a linkage partner player character based on the user's pass instruction operation.