Linked Paytable Gaming System with Interconnected Outcome Modification

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Solution Overview

Problem

Current gaming machines lack the ability to allow players to simultaneously or sequentially play multiple games with interconnected paytables, limiting player excitement and value by not allowing outcomes of one game to affect others.

Innovation Solution

A gaming device that enables players to wager on multiple primary games simultaneously or sequentially, where designated triggering events in one game can modify or activate the paytables of other games, including changing awards, adding new winning outcomes, or activating alternative paytables, independent of the outcomes of other games.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If players can only play one game at a time with independent paytables, then the device complexity is low and operation is simple, but player excitement and value are limited

Engineering Contradiction:
Improveinterconnected gameplayVSAvoidpaytable linkage system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges multiple independent paytables into an interconnected system where triggering events in one game can modify paytables in other games. This combines previously separate gaming functions into a unified system that shares outcomes and rewards across multiple games, directly resolving the contradiction by enabling interconnected gameplay while managing complexity through systematic integration.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The paytable system is designed to serve multiple functions simultaneously: it acts as the standard payout structure for each game while also functioning as a dynamic element that can be modified by triggering events from any connected game. This multi-functionality allows the same paytable structure to provide both game-specific payouts and cross-game interactive rewards.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If outcomes of one game are independent from others, then the game operation is straightforward, but player excitement and value are reduced

Engineering Contradiction:
Improvecross-game outcome interactionVSAvoidgameplay management
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system introduces an intermediary mechanism that connects otherwise independent game outcomes. Triggering events from any game act as intermediaries that can activate modifications to paytables in other games, allowing outcomes to interact across games without requiring direct player management of the connections, thus maintaining ease of operation while enabling cross-game interaction.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If players wager on multiple games simultaneously, then player value and excitement increase, but the complexity of tracking and managing multiple paytables increases

Engineering Contradiction:
Improvegaming outputVSAvoidmulti-paytable management
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system segments the paytable management into distinct, identifiable components for each game while maintaining connection points for interaction. Each game retains its own paytable structure that can be independently modified by triggering events, allowing the system to manage multiple paytables through systematic segmentation rather than monolithic complexity, thereby supporting higher gaming output.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS9734672B2Gaming system and method providing simultaneous gaming with linked paytable events
Publication Date: 2017.08.15 INTERNATIONAL GAME TECHNOLOGY INC
  • US9734672B2 patent drawing
  • US9734672B2 patent drawing
  • US9734672B2 patent drawing

AI summary

The gaming device disclosed herein includes a plurality of simultaneously, substantially simultaneously or sequentially played primary games, wherein a designated triggering event in at least one of the games causes the gaming device to change, modify, supplement, add to, activate or otherwise influence the paytable of at least another game.