Linking Component Emulates Protocols for Cashless Gaming

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Solution Overview

Problem

Cash-only gaming machines are cumbersome and costly to maintain, hinder player mobility, and lack the ability to provide additional services like player tracking, while retrofitting machines for cashless gaming and tracking requires expensive software updates and re-certification, disrupting game performance and player experience.

Innovation Solution

A linking component is introduced between the game processor and peripheral devices in gaming machines, emulating communication protocols to enable cashless gaming and additional services like player tracking without modifying the game software or processor, allowing seamless transition to cashless play and service provision.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If cashless gaming and player tracking services are added to existing gaming machines, then additional services and cashless gaming capability are provided, but software modification and re-certification are required which increases cost and complexity

Engineering Contradiction:
Improvecashless gaming capabilityVSAvoidsoftware modification complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a linking component as an intermediary device that interfaces between the game processor and peripheral devices. This mediator translates communication protocols and enables cashless gaming functionality without requiring modifications to the sealed game processor or its certified software, thus resolving the contradiction between adding adaptability and avoiding complexity increase

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If game software is modified to provide cashless gaming, then cashless gaming is enabled, but game performance may change requiring re-certification

Engineering Contradiction:
Improvecashless gaming functionalityVSAvoidgame performance consistency
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The linking component acts as a buffer between the game processor and external systems, translating cashless gaming transactions into formats the original game software can process. This ensures the sealed, certified game software runs unchanged, maintaining reliable and consistent game performance while still enabling cashless gaming through the intermediary layer

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If cash-only gaming machines are used, then game performance is stable and certified, but maintenance costs are high and player mobility is hindered

Engineering Contradiction:
Improvegame performance stabilityVSAvoidoperational cost
Core Design Contradiction:
ReliabilityVSEase of manufacture

Solution Approach 1:

The linking component enables cashless gaming functionality to be added to existing machines without modifying the certified game processor, thus maintaining stable and certified game performance. Simultaneously, it reduces operational costs by eliminating the need for physical cash handling while preserving the reliability of the original game system

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS8016666B2Linking component, system, and method for providing additional services at a gaming machine
Publication Date: 2011.09.13 ONEIDA INDIAN NATION
  • US8016666B2 patent drawing
  • US8016666B2 patent drawing
  • US8016666B2 patent drawing

AI summary

Methods and apparatus consistent with the present invention provide additional services, such as cashless gaming and player tracking, at a gaming machine. One such gaming machine includes a game processor, a peripheral device, and a linking component connected between the game processor and the peripheral device. The linking component emulates or relays communication signals sent between the game processor and the peripheral device using the communication protocol used for communication between the game processor and the peripheral device.