Live Broadcast Virtual Object Trigger With Moving Count Display

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Solution Overview

Problem

Existing live streaming interactions, such as giving virtual gifts or triggering 'likes', lack dynamic and engaging effects, leading to low user activity and poor experience due to simplicity of displayed interactions.

Innovation Solution

A method and apparatus that display an object trigger operation control allowing users to continuously trigger virtual objects, with a first display control moving along a preset path to show the number of triggered objects in real time, enhancing the dynamic effect and user engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users trigger virtual objects through simple click operations, then the interaction is easy to operate, but the displayed effect is too simple and lacks interest

Engineering Contradiction:
Improveease of operationVSAvoiduser engagement
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent applies dynamics by transforming the static display of virtual object triggers into a dynamic visual journey. The first display control moves along a preset path (such as an arc or curve) across the screen, creating dynamic visual effects that enhance user engagement while maintaining simple click operations for triggering virtual objects

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent adds a spatial dimension to the display by moving the first display control along a preset path rather than keeping it stationary. This dimensional change transforms a simple number display into an engaging visual animation that travels across the screen, enhancing user experience without complicating the triggering operation

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If the display control shows the number of triggered virtual objects in real-time with movement animation, then user engagement is enhanced, but the device complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoiddevice complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent segments the display functionality into distinct components: a first display control for showing the number of triggered virtual objects, a preset path for movement, and an object trigger operation control for user input. This segmentation allows each component to perform its function independently, managing complexity through modular design

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent uses a simplified visual representation (the first display control moving along a path) to copy and represent the abstract concept of virtual object triggering. Instead of complex 3D animations or detailed visualizations, a simple moving numeric display suffices to convey the triggering activity, reducing device complexity while maintaining engagement

Inventive Principle:
Principle #26Copying

Data Source

PatentEP4161079B1Live broadcast interaction method and apparatus, and readable medium and electronic device
Publication Date: 2026.03.25 DOUYIN VISION CO LTD
  • EP4161079B1 patent drawingFigure 1
  • EP4161079B1 patent drawingFigure 2~3
  • EP4161079B1 patent drawingFigure 4~5

AI summary

The present disclosure relates to a live broadcast interaction method and apparatus, and a readable medium and an electronic device. The method comprises: in response to a selection operation of a user regarding target virtual objects in a live broadcast viewing interface, displaying an object trigger operation control, the object trigger operation control being used for the user to perform a target operation to continuously trigger target virtual objects; and during the process of the user performing the target operation on the object trigger operation control, controlling a first display control to move along a first pre-set path, wherein the first display control is used for displaying, in real time, the number of target virtual objects currently triggered by the user. By means of the technical solution, a first display control that displays the number of objects in real time can move along a first pre-set path as the number of objects increases, such that a user can intuitively feel the dynamic effect of an object quantity increase process, and a stronger appeal is achieved, so that the user is attracted to continuously trigger target virtual objects, thereby increasing the activeness of a live broadcast room and improving the user experience.