Multi-Operator Live Casino Streaming Architecture

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Solution Overview

Problem

Conventional systems for network-based live casinos face complexity and inflexibility when adding game users, operators, or games, with static allocation of resources, leading to increased bandwidth requirements, equipment inefficiency, and potential errors in game monitoring.

Innovation Solution

A scalable architecture that separates game play recording, generates operator-specific audio/video streams, executes game logic in a data integration center, and handles user interactions in a game client, using cuepoints for synchronization, allowing dynamic allocation of resources and customizable content delivery.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional systems are used to add additional operators or games, then the system must repeat complex adaption and integration of studio and control logic, but this increases device complexity and reduces adaptability

Engineering Contradiction:
ImproveAbility to support additional operators and gamesVSAvoidComplexity of studio and control logic integration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system is divided into independent modular components: studio infrastructure, control logic modules, and operator-specific configurations. Each operator and game can be added as a separate module without requiring integration of the entire studio system, thus reducing complexity while improving adaptability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The studio and control logic are designed with universal interfaces and standardized protocols that allow the same infrastructure to support multiple operators and games. The control logic can dynamically adapt to different operators and game types through configuration rather than requiring dedicated integration for each.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If static allocation of game users to gaming devices is used, then device utilization is simplified, but equipment efficiency decreases

Engineering Contradiction:
ImproveEquipment utilization efficiencyVSAvoidComplexity of resource allocation
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system implements dynamic allocation of game users to gaming devices based on real-time conditions such as device availability, user preferences, and game requirements. This dynamic matching optimizes equipment utilization while the automated nature of the allocation process keeps the added complexity manageable.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system continuously monitors device utilization and user activity, using this feedback to dynamically adjust allocations. This feedback loop enables the system to optimize equipment efficiency automatically, reducing the need for manual intervention and keeping operational complexity low.

Inventive Principle:
Principle #23Feedback

3Loss of time

If multiple content streams are streamed in parallel to reduce switching delay, then user experience is improved, but bandwidth requirements increase

Engineering Contradiction:
ImproveContent switching delayVSAvoidBandwidth consumption
Core Design Contradiction:
Loss of timeVSQuantity of substance

Solution Approach 1:

The system pre-loads and buffers content streams in advance based on predicted user viewing preferences and game flow. By preparing content beforehand, the system reduces switching delays without needing to maintain multiple high-bandwidth parallel streams, thus lowering bandwidth requirements while improving user experience.

Inventive Principle:
Principle #10Preliminary action

4Reliability

If comprehensive monitoring of game play is implemented, then error detection is improved, but energy consumption increases

Engineering Contradiction:
ImproveError detection accuracyVSAvoidEnergy consumption of recording equipment
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The system implements selective monitoring that focuses recording and analysis resources on critical game events and potential error conditions rather than continuously monitoring all aspects of game play. This partial monitoring approach maintains high error detection accuracy for important events while significantly reducing the energy consumption of recording equipment.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS10249132B2Architecture for multi-player, multi-game, multi-table, multi-operator and multi-jurisdiction live casino gaming
Publication Date: 2019.04.02 NETENT AB
  • US10249132B2 patent drawing
  • US10249132B2 patent drawing
  • US10249132B2 patent drawing

AI summary

Methods and systems for enabling network based live casino gaming, wherein a game user o) is enabled to participate from a remote location by a game user device in a live casino game operated by a casino operator, the system comprising a studio being configured for performing and recording live casino gaming; a data integration center being configured for integrating data pertaining to a casino game performed in the studio with game user specific data and casino operator specific data; an audio/video streaming provider data center configured for receiving live casino game audio/video data streams from the said studio, for generating casino operator specific audio/video data streams by mixing said live casino game audio/video data streams with casino operator specific content, and for providing said generated casino operator specific audio/video data streams to a game user device of a game user.