Live Dealer Game Data Segmentation for Multi-Play Wagering
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current live table gaming systems do not provide additional wagering game options for remote players, limiting the variety of games and wagering opportunities despite extending player capacity through remote participation.
Innovation Solution
A system and method that generates multiple synchronous games from a single live game data sequence, allowing different payout structures and game rules to be applied simultaneously, enabling multiple games to be played on electronic gaming terminals and mobile devices in synchronization with a live table game.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Quantity of substance
If remote gaming terminals are introduced to extend player capacity, then the number of players participating in live table games increases, but the variety of wagering game options remains limited
Solution Approach 1:
The patent segments the single live game data stream into multiple independent wagering games. Each game (e.g., Game 1, Game 2, Game 3) processes the same live data sequence but applies different game rules, payout structures, and wagering options. This segmentation allows remote players to access diverse game variants while sharing the same live dealer table, thereby increasing both player capacity and game variety simultaneously.
Solution Approach 2:
The system makes the live game data stream multi-functional by enabling it to serve multiple game types concurrently. The same stream of live data feeds multiple games with different rules and payout structures, allowing a single live table to support various wagering options (e.g., different bet types, side bets, game variations) without requiring separate physical tables or dealers.
2Adaptability or versatility
If multiple games are generated from a single live game data sequence, then wagering game options and flexibility increase, but system complexity increases
Solution Approach 1:
The patent introduces a game server as an intermediary component that receives the single live game data sequence and distributes it to multiple game instances. This intermediary handles the complexity of managing multiple games with different rules and payout structures, while the electronic gaming terminals present simplified interfaces to players. The game server acts as a mediator that abstracts the system complexity from the user experience.
Solution Approach 2:
The system creates multiple virtual copies of the game interface and rule sets from a single live data source. Each game instance on the electronic gaming terminals is a copied version that applies specific game rules and payout structures to the same underlying live data sequence. This copying approach allows multiple game variants to be generated without requiring multiple physical game systems.
3Adaptability or versatility
If multiple synchronous games are provided for multiple plays, then player engagement and experience are enhanced, but the difficulty of detecting and measuring game states increases
Solution Approach 1:
The system implements feedback mechanisms where the game server continuously monitors the live game data sequence and automatically updates all synchronous game instances based on the current game state. The electronic gaming terminals receive real-time feedback about game outcomes, wager results, and updated statistics, allowing players to track multiple games simultaneously without manually monitoring complex state changes. The system provides automated feedback about streaks and patterns across all games.
Data Source
AI summary
A system and method for providing multiple synchronous games for multiple plays from a live table game located in a casino includes a physical game table, a physical game system for playing a live table game in connection with the physical game table to generate a single live game data sequence by a live dealer operating the physical game system, a game server to receive the single live game data sequence and generate multiple synchronous games from the single live game data sequence, and one or more electronic gaming terminals in communication with the game server, each of the one or more electronic gaming terminals having a display to display the multiple synchronous games and an input mechanism to input one or more wagers on the multiple synchronous games. The game server is configured to receive the one or more wagers on the multiple synchronous games from the one or more electronic game terminals, to provide the multiple synchronous games to the one or more electronic gaming terminals synchronously, to determine results of the multiple synchronous games, to resolve the one or more wagers on the multiple synchronous games synchronously from the one or more electronic game terminals, and to payout rewards on the multiple synchronous games to the one or more electronic game terminals.


