Live Dealer Game Data Segmentation for Multi-Play Wagering

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Solution Overview

Problem

Current live table gaming systems do not provide additional wagering game options for remote players, limiting the variety of games and wagering opportunities despite extending player capacity through remote participation.

Innovation Solution

A system and method that generates multiple synchronous games from a single live game data sequence, allowing different payout structures and game rules to be applied simultaneously, enabling multiple games to be played on electronic gaming terminals and mobile devices in synchronization with a live table game.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If remote gaming terminals are introduced to extend player capacity, then the number of players participating in live table games increases, but the variety of wagering game options remains limited

Engineering Contradiction:
Improvenumber of playersVSAvoidwagering game options
Core Design Contradiction:
Quantity of substanceVSAdaptability or versatility

Solution Approach 1:

The patent segments the single live game data stream into multiple independent wagering games. Each game (e.g., Game 1, Game 2, Game 3) processes the same live data sequence but applies different game rules, payout structures, and wagering options. This segmentation allows remote players to access diverse game variants while sharing the same live dealer table, thereby increasing both player capacity and game variety simultaneously.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system makes the live game data stream multi-functional by enabling it to serve multiple game types concurrently. The same stream of live data feeds multiple games with different rules and payout structures, allowing a single live table to support various wagering options (e.g., different bet types, side bets, game variations) without requiring separate physical tables or dealers.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple games are generated from a single live game data sequence, then wagering game options and flexibility increase, but system complexity increases

Engineering Contradiction:
Improvewagering game optionsVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a game server as an intermediary component that receives the single live game data sequence and distributes it to multiple game instances. This intermediary handles the complexity of managing multiple games with different rules and payout structures, while the electronic gaming terminals present simplified interfaces to players. The game server acts as a mediator that abstracts the system complexity from the user experience.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system creates multiple virtual copies of the game interface and rule sets from a single live data source. Each game instance on the electronic gaming terminals is a copied version that applies specific game rules and payout structures to the same underlying live data sequence. This copying approach allows multiple game variants to be generated without requiring multiple physical game systems.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If multiple synchronous games are provided for multiple plays, then player engagement and experience are enhanced, but the difficulty of detecting and measuring game states increases

Engineering Contradiction:
Improveplayer engagementVSAvoidgame state tracking
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The system implements feedback mechanisms where the game server continuously monitors the live game data sequence and automatically updates all synchronous game instances based on the current game state. The electronic gaming terminals receive real-time feedback about game outcomes, wager results, and updated statistics, allowing players to track multiple games simultaneously without manually monitoring complex state changes. The system provides automated feedback about streaks and patterns across all games.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9734658B2System and method for multi-game, multi-play of live dealer games
Publication Date: 2017.08.15 INTERNATIONAL GAME TECHNOLOGY INC
  • US9734658B2 patent drawing
  • US9734658B2 patent drawing
  • US9734658B2 patent drawing

AI summary

A system and method for providing multiple synchronous games for multiple plays from a live table game located in a casino includes a physical game table, a physical game system for playing a live table game in connection with the physical game table to generate a single live game data sequence by a live dealer operating the physical game system, a game server to receive the single live game data sequence and generate multiple synchronous games from the single live game data sequence, and one or more electronic gaming terminals in communication with the game server, each of the one or more electronic gaming terminals having a display to display the multiple synchronous games and an input mechanism to input one or more wagers on the multiple synchronous games. The game server is configured to receive the one or more wagers on the multiple synchronous games from the one or more electronic game terminals, to provide the multiple synchronous games to the one or more electronic gaming terminals synchronously, to determine results of the multiple synchronous games, to resolve the one or more wagers on the multiple synchronous games synchronously from the one or more electronic game terminals, and to payout rewards on the multiple synchronous games to the one or more electronic game terminals.