Pre-recorded Video Segments for Live Dealer Game Simulation

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Solution Overview

Problem

The high costs and logistical challenges of maintaining live video feeds for remote gaming experiences, such as Live Dealer games, due to the need for physical studios, real dealers, and extensive equipment, make it expensive to provide an immersive experience for remote players.

Innovation Solution

A method that uses pre-recorded video segments of game actions to simulate a live gaming experience, allowing computing devices to determine and display relevant video segments based on a game sequence, creating an illusion of live interaction without the need for real-time video feeds.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If live video feeds with real dealers and physical studios are used, then the gaming experience is immersive and realistic, but the operational costs and logistical complexities increase significantly

Engineering Contradiction:
Improvegaming experience realismVSAvoidoperational complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent uses pre-recorded video segments that copy and reproduce the appearance and behavior of real dealers performing game actions. These video segments are stored and retrieved based on game outcomes, creating a realistic gaming experience without requiring actual live dealers or physical studios.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent pre-records video segments of dealers performing various game actions (spinning roulette wheels, dealing cards, announcing outcomes) before the actual gaming session. These pre-prepared segments are then selected and played based on game outcomes, eliminating the need for real-time live streaming infrastructure.

Inventive Principle:
Principle #10Preliminary action

2Device complexity

If pre-recorded video segments are used instead of live video feeds, then operational costs are reduced, but the illusion of live interaction must be maintained

Engineering Contradiction:
Improveoperational simplicityVSAvoidinteraction realism
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The patent divides the continuous live dealer performance into discrete video segments, each corresponding to a specific game action or outcome. This segmentation allows the system to select and play only the relevant video segment based on the game result, maintaining realism while reducing operational complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent changes the parameter from real-time live video streaming to on-demand playback of pre-recorded segments. This parameter change allows the system to maintain the illusion of live interaction while using a more operationally simple pre-recorded video approach.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If multiple video segments are stored and selected based on game outcomes, then the gaming experience is customized and responsive, but the storage and retrieval complexity increases

Engineering Contradiction:
Improvegame response customizationVSAvoidvideo management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a video segment storage and retrieval system that acts as an intermediary between the game outcome determination and the video display. This intermediary system manages the collection of video segments and selects the appropriate one based on game outcomes, enabling customized game responses without direct complex management.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS11651653B2Live action video games
Publication Date: 2023.05.16 GAMES GLOBAL OPERATIONS LTD
  • US11651653B2 patent drawing
  • US11651653B2 patent drawing
  • US11651653B2 patent drawing

AI summary

Methods and apparatus are disclosed related to simulated live dealer games. A computing device can receive a request to play a game of chance that includes a plurality of game actions ordered by a game sequence. The computing device can play the game of chance by: determining a particular game action based on the game sequence; determining a plurality of pre-recorded video segments related to the particular game action, where each of the pre-recorded video segments records a respective instance of the particular game action being performed by a person; selecting a particular pre-recorded video segment from the plurality of pre-recorded video segments; and generating a display related to the particular game action that includes at least a portion of the particular pre-recorded video segment.