Live Event Gameplay Simulation With Real-Time Data Integration

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing simulated video games lack the integration of real-time data from live events, limiting their ability to provide realistic and interactive gameplay experiences, particularly in sports simulations, and do not allow for user-driven modifications or wagering opportunities.

Innovation Solution

A system and method that incorporates real-time data from live events, using audio, video, and environmental sensors to generate a virtual representation of the live event, allowing users to simulate outcomes, and enable wagering and non-wagering opportunities through a network interface.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If real-time data from live events is integrated into simulated video games, then the realism and interactivity of gameplay is improved, but the device complexity and data processing requirements increase

Engineering Contradiction:
Improverealism of simulationVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary system comprising sensors (audio, video, environmental), data processing modules, and simulation engines that mediate between the live event and the virtual representation. This intermediary infrastructure enables real-time data integration while managing system complexity through modular architecture.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces traditional manual or pre-programmed simulation mechanics with automated sensor-based data collection and processing systems. Audio sensors, video sensors, and environmental sensors automatically capture live event data, which is then processed by computer systems to generate and update virtual representations in real-time.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If user-driven modifications and wagering opportunities are added to simulated events, then the entertainment value and user engagement are enhanced, but the system complexity and operational requirements increase

Engineering Contradiction:
Improveuser interaction capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic user interaction capabilities where users can modify parameters of virtual participants (such as performance characteristics, strategies, or conditions) during the simulation. The system dynamically adjusts the virtual representation based on user inputs while maintaining synchronization with the live event timeline.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent creates a multi-functional platform that combines live event simulation, user interaction interfaces, wagering systems, and data processing capabilities into a single integrated system. This universal platform handles diverse functions including gameplay simulation, user input processing, wager acceptance, and outcome determination.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If virtual representations with modified participant states are created, then the simulation diversity and replay value are improved, but the computational resources and processing time increase

Engineering Contradiction:
Improvesimulation variabilityVSAvoidcomputational resource consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The patent employs parameter changes to create diverse simulation scenarios by modifying specific attributes of virtual participants (performance metrics, physical conditions, strategic parameters) while maintaining the core simulation framework. This allows multiple simulation variants to be generated by adjusting parameters rather than creating entirely new simulation models.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent performs preliminary data processing and simulation setup in advance, preparing virtual representations and participant models before the live event begins. This preliminary action reduces real-time computational requirements by pre-processing data and establishing simulation frameworks beforehand.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12518586B2Methods of simulating gameplay
Publication Date: 2026.01.06 KHOSLA VINOD
  • US12518586B2 patent drawing
  • US12518586B2 patent drawing
  • US12518586B2 patent drawing

AI summary

The present disclosure describes systems and methods for simulating gameplay of a live event and placing wagers or non-wager submissions concerning an outcome of a simulation. The systems incorporate statistical data, event information, and user modifications to create the simulation.