Live Event Metadata Import for Dynamic Gaming Sessions
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Solution Overview
Problem
Viewers of televised sporting events and video games often seek enhanced interaction experiences, but existing technologies limit engagement by not allowing seamless integration of live event data into video games, restricting the ability to start simulations at dynamic points within the event.
Innovation Solution
A system and method that identifies compatible computer programs/video games with live content streams, extracts metadata on the event's state (like scores and player statistics), and uses this information to initiate or update a video game session, allowing players to simulate the event from a current or saved state.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If video games begin at the beginning of a sporting event simulation, then the game can provide a complete simulation experience, but viewers cannot interact with the event at dynamic points during live viewing
Solution Approach 1:
The system performs preliminary actions by pre-processing and storing metadata about sporting events (scores, player statistics, game state) before the user needs to interact with the game. This allows the game to quickly load and synchronize with live event data at any dynamic point without requiring complex real-time processing during user interaction.
Solution Approach 2:
The patent introduces an intermediary system that acts as a bridge between the live event data source and the video game simulation. This intermediary component extracts, processes, and formats event data, making it easily integrable with the game without requiring direct complex connections between the game and live broadcasting systems.
2Adaptability or versatility
If video games are integrated with live event streams, then viewer engagement is enhanced, but system complexity increases
Solution Approach 1:
The system is divided into separate functional modules: one module handles live event data extraction and metadata generation, another module manages game state synchronization, and a third handles user interaction. This segmentation reduces overall system complexity by allowing each module to be developed, maintained, and scaled independently.
Solution Approach 2:
The patent creates a universal integration layer that can work with multiple different video games and various live event streams simultaneously. This multi-functional component handles diverse data formats and game types through standardized interfaces, reducing the need for separate complex integration systems for each game-event combination.
Data Source
AI summary
Methods, systems, and apparatuses are described for identifying computer programs/video games that are compatible with a particular content stream and obtaining metadata indicating various different states of the content stream or event depicted in the content stream. The metadata may be supplied as input state information to the computer programs/video games to begin a simulation of the event depicted in the content stream or to initiate a video game session corresponding to the state of the content stream.


