Live Event Viewpoint Streaming for Synchronized Shared Presence

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Solution Overview

Problem

Existing technologies limit the shared experience of a live event to a single, preordained perspective, lacking immersive interaction and bidirectional participation among remotely located individuals and local attendees.

Innovation Solution

A platform that enables multiple live streams from various viewpoints, allowing participants to dynamically select and interact with each other's perspectives, enhanced by augmented reality content, and synchronizes these streams for seamless transitions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a single preordained perspective is used for live event broadcasting, then the system complexity is reduced and ease of operation is improved, but the immersiveness and engagement of the experience deteriorates

Engineering Contradiction:
Improveease of operationVSAvoidimmersiveness
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The live event coverage is segmented into multiple distinct viewpoints, each captured by separate source devices (cameras, sensors) positioned at different locations. This segmentation allows users to select and switch between multiple perspectives, transforming a single static broadcast into a multi-perspective experience that enhances immersiveness while maintaining operational simplicity through automated switching.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically switches between different viewpoints based on user selection, event progression, and contextual factors. This dynamic adaptability allows the broadcast to transform from a fixed single-perspective format to a flexible multi-perspective experience, improving immersiveness without requiring users to manually configure complex settings.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If multiple live streams from various viewpoints are provided, then the immersiveness and engagement are improved, but the device complexity and system configuration worsen

Engineering Contradiction:
ImproveimmersivenessVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A centralized platform server acts as an intermediary that receives, synchronizes, and manages multiple live streams from different source devices. This intermediary handles the complexity of coordinating multiple viewpoints, synchronizing timestamps, and managing data flow, thereby shielding users from system complexity while enabling immersive multi-perspective experiences.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The platform is designed as a universal system that can handle multiple types of source devices (cameras, sensors, mobile devices) and multiple viewpoint formats simultaneously. This multi-functionality allows the system to manage diverse input sources through a unified interface, reducing the perceived complexity for users while maintaining high immersiveness.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If dynamically selectable viewpoints are implemented, then the user engagement and immersion are enhanced, but the real-time synchronization and system responsiveness requirements increase

Engineering Contradiction:
Improveuser engagementVSAvoidreal-time synchronization
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system performs preliminary actions by pre-synchronizing timestamps and metadata from multiple source devices before the live event begins or as it progresses. This advance preparation ensures that when users dynamically switch between viewpoints, the synchronization is already established, maintaining reliability and real-time performance without adding complex runtime synchronization requirements.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The platform implements feedback mechanisms that continuously monitor the synchronization status of multiple live streams and automatically adjust timing offsets to maintain alignment. This real-time feedback loop ensures that dynamically selectable viewpoints remain synchronized, enhancing user engagement while maintaining system reliability through automated correction of synchronization drift.

Inventive Principle:
Principle #23Feedback

4Adaptability or versatility

If bidirectional interaction among participants is enabled, then the social engagement is improved, but the system complexity and data management requirements worsen

Engineering Contradiction:
Improvesocial engagementVSAvoiddata management
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system merges multiple data streams (video feeds, sensor data, user interactions, comments) into a unified platform architecture. This consolidation allows bidirectional interactions among participants across different locations to be managed through a single integrated system, enhancing social engagement while reducing the complexity of managing separate data channels through centralized processing and storage.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentEP4708812A1Simulating a local experience by live streaming sharable viewpoints of a live event
Publication Date: 2026.03.11 STATS LLC
  • EP4708812A1 patent drawingFigure 1
  • EP4708812A1 patent drawingFigure 2
  • EP4708812A1 patent drawingFigure 3

AI summary

The disclosed embodiments include at least one method. The method includes communicatively coupling a first client device to a platform that distributes live streams over a network to client devices including the first client device. The live streams provide a live broadcast of a live event from viewpoints captured by source devices located at the live event including a second client device. The method further includes receiving an indication of a selection of a first viewpoint from the first client device and communicating a first live stream to the first client device. The first live stream is captured by a first source device and, when rendering by the first client device, causes display of the first viewpoint on the first client device.