Live Action Gaming Arena With Foam Projectile Hit Detection

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Solution Overview

Problem

Traditional gaming scenarios are often unrealistic and lack sensory engagement, leading to a less immersive experience for players, especially in multiplayer settings where co-location and sufficient sensory stimulation are absent.

Innovation Solution

The development of systems and methods for in-person live action gaming, including the use of gaming outfits with sensors and guns that fire foam projectiles, which allow players to engage in various game scenarios within an enclosed arena, with a central server managing game dynamics and impact detection to enhance player interaction and immersion.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional virtual gaming is used, then gaming accessibility is improved, but sensory engagement and immersion are insufficient

Engineering Contradiction:
Improvegaming accessibilityVSAvoidsensory engagement
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The patent merges virtual gaming elements with physical reality by combining digital game interfaces with physical props (guns, projectiles, vests) and sensory feedback systems. Players simultaneously engage with virtual game logic and physical sensory experiences, creating a hybrid gaming modality that achieves both accessibility and immersion.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system introduces intermediary devices including optical sensors, impact sensors, and projection systems that mediate between the virtual game environment and physical player experience. These intermediaries translate virtual actions into physical sensory feedback while maintaining game accessibility.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Use of energy by moving object

If in-person live action gaming with physical props is implemented, then sensory engagement and immersion are improved, but device complexity and safety requirements increase

Engineering Contradiction:
Improvesensory engagementVSAvoidsystem complexity
Core Design Contradiction:
Use of energy by moving objectVSDevice complexity

Solution Approach 1:

The system uses inexpensive, replaceable foam projectiles and simple optical sensors instead of complex mechanical or electronic systems. The foam projectiles are disposable low-cost items that provide sufficient sensory feedback without requiring sophisticated recovery or maintenance systems, reducing overall device complexity.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

Solution Approach 2:

The patent replaces complex mechanical detection systems with optical sensors and simple impact sensors. Instead of using mechanical switches or pressure sensors requiring complex circuitry, the system uses optical fields and simple force detection to register player actions and impacts.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Object-affected harmful factors

If foam projectiles are used instead of real projectiles, then safety is improved, but impact realism and sensory feedback are reduced

Engineering Contradiction:
Improveplayer safetyVSAvoidimpact realism
Core Design Contradiction:
Object-affected harmful factorsVSUse of energy by moving object

Solution Approach 1:

The system changes the physical parameters of projectiles from dense real projectiles to lightweight foam projectiles, while compensating for reduced impact energy through enhanced sensory feedback systems including visual, auditory, and haptic feedback to maintain perceived realism.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The foam projectiles are designed as composite structures with specific density and elasticity properties to provide adequate impact feedback while ensuring safety. The material composition is optimized to deliver sufficient tactile feedback for gameplay realism without exceeding safety thresholds for player injury.

Inventive Principle:
Principle #40Composite materials

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This approach creates a more immersive and engaging gaming experience by providing a realistic, sensory-rich environment for players, allowing for real-time adjustments in game intensity and feedback, thereby increasing player engagement and immersion.

Implementation Method 1

an optical sensor to detect a trajectory and an impact of the projectile fired from the gun

Methodology Applied
Scientific EffectOptical detection: Light

Implementation Method 2

a processor to determine whether the player is hit by the projectile fired from the gun based on the trajectory and the impact

Methodology Applied
Scientific EffectPosition detection and analysis:

Data Source

PatentUS11938408B1Systems and methods for in-person live action gaming
Publication Date: 2024.03.26 NIXO LLC
  • US11938408B1 patent drawing
  • US11938408B1 patent drawing
  • US11938408B1 patent drawing

AI summary

Various embodiments provide systems and methods for live action gaming.