Live Streaming Interface for Ordered Multi-User Interaction

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Solution Overview

Problem

Conventional live streaming platforms face challenges in managing interactive events with multiple users, as streamers struggle to control the order and duration of user participation, leading to increased administrative costs and a negative impact on user experience.

Innovation Solution

A method and apparatus for live streaming room interaction that acquires configuration information indicating user participation and order, dynamically changing the display style to indicate active participants, allowing multiple users to take turns interacting with viewers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple users participate in interactive events in live streaming rooms, then user interaction experience is improved, but management complexity and administrative costs increase

Engineering Contradiction:
Improveuser interaction experienceVSAvoidmanagement complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system automatically manages interactive events by having users self-register and self-manage their participation. The server autonomously handles user registration, event matching, and session management without requiring streamers to manually control each interaction, thus improving user experience while reducing management complexity

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

A server acts as an intermediary between streamers and users, automatically managing the complex interactions. The server handles user registration, matches users with appropriate interactive events, and coordinates sessions, thereby reducing the administrative burden on streamers while enabling versatile user interactions

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If streamers manually manage interactive events, then control over user participation is maintained, but time consumption and efficiency decrease

Engineering Contradiction:
Improvecontrol over user participationVSAvoidtime consumption
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

Users pre-register for interactive events in advance, allowing the system to prepare and organize sessions beforehand. This preliminary registration enables automatic matching and scheduling, reducing the time streamers need to spend on manual management while maintaining control over participation

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides feedback mechanisms where users can see available interactive events and their registration status. This feedback loop allows users to self-manage their participation preferences, reducing the need for streamers to manually control each aspect of user involvement while maintaining oversight

Inventive Principle:
Principle #23Feedback

Data Source

PatentEP4727137A1Live-streaming room interaction method and apparatus, and device and storage medium
Publication Date: 2026.04.15 LEMON INC(GB)
  • EP4727137A1 patent drawingFigure 1
  • EP4727137A1 patent drawingFigure 2A
  • EP4727137A1 patent drawingFigure 2B

AI summary

Embodiments of the disclosure provide a method, an apparatus, a device and a storage medium for live streaming room interaction. The method incuding: acquiring configuration information on an interactive event in a live streaming room from a live streamer, the configuration information at least indicating a set of users in the live streaming room participating in the interactive event and an order in which the set of userss become an active participant in the interactive event; and starting the interactive event in the live streaming room based on the configuration information, where during the interactive event, a display style of a live streaming interface of the live streaming room dynamically changes based on the configuration information to indicate a change of an active participant in the interactive event. Therefore, the live streaming room is empowered to facilitate interactive events involving multiple users, so that the interaction experience in the live streaming room is enhanced.