Live Physical Attribute Mapping for Virtual Device Representation
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Solution Overview
Problem
Existing virtual environments struggle to accurately represent real-world interactions and physical attributes of devices, leading to a less immersive experience.
Innovation Solution
A system that identifies live physical attributes of a device, such as orientation and movement, using metadata from CAD files, QR codes, IR reflectors, and LED lighting, and presents a representation of the device in virtual space based on these attributes, utilizing headsets and cloud storage.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If virtual environments use static representations of devices, then the virtual environment is simpler to implement, but the immersion and accuracy of representation are reduced
Solution Approach 1:
The patent creates a virtual copy of the physical device that mirrors its real-world state. The system captures live physical attributes (orientation, position, configuration) and replicates them in the virtual environment, allowing users to interact with an accurate digital twin of the device without requiring complex real-time rendering of every physical detail.
Solution Approach 2:
The patent replaces complex mechanical tracking systems with a simplified metadata-based approach. Instead of using sophisticated sensors and processors to track every movement, the system uses pre-defined spatial metadata and simple visual markers (QR codes, IR reflectors) to convey device state information to the virtual representation.
2Adaptability or versatility
If the system captures and presents live physical attributes in real-time, then the immersion and interactivity are improved, but the system complexity and computational requirements increase
Solution Approach 1:
The patent implements dynamic updating of the virtual representation based on changes in the physical device's state. As the device moves or changes configuration in the real world, the virtual representation automatically updates to reflect these changes, creating a living, breathing digital twin that adapts to real-time conditions without requiring complex prediction algorithms.
Solution Approach 2:
The patent introduces metadata as an intermediary layer between the physical device and the virtual representation. This metadata acts as a simple bridge that translates complex physical states into manageable data structures, allowing real-time updates without requiring direct complex computations between the physical and virtual domains.
3Measurement precision
If the system uses multiple types of markers and metadata sources (QR codes, IR reflectors, LEDs), then the measurement accuracy is improved, but the device complexity increases
Solution Approach 1:
The patent divides the device marking system into separate, independent modules: QR codes for identification, IR reflectors for spatial positioning, and LEDs for status indication. Each marker type handles a specific function, and the system processes these segmented information streams independently before integrating them into the complete device representation, making the overall system more manageable and scalable.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enhances the immersion of virtual environments by accurately depicting the physical attributes of devices, allowing for real-time interaction and accurate representation of device configurations and actions.
Implementation Method 1
use input from a camera to identify the live physical attribute. The live physical attribute may be identified from a quick response (QR) code on the device as identified from the input
Implementation Method 2
an infrared (IR) light reflector on the device as identified from the input
Implementation Method 3
the live physical attribute may be related to a lighting condition of one or more light emitting diodes (LEDs) on a keyboard of the device
Data Source
AI summary
In one aspect, an apparatus may include at least one processor and storage accessible to the at least one processor. The storage may include instructions executable by the at least one processor to identify a live physical attribute of a device, where the live physical attribute may be related to the device's orientation or another aspect of the device. The instructions may also be executable to visually present, in virtual space, a representation of the device. The representation may be presented according to the live physical attribute of the device.


