Live Possession Value Modeling for Real-Time Scoring Prediction

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Solution Overview

Problem

Conventional sports analytics systems are limited to post-hoc analyses and fail to provide real-time or near real-time predictions of a team's likelihood to score after an event, lacking the ability to process noisy live data effectively.

Innovation Solution

A machine learning-based model that processes real-time or near real-time data to predict the likelihood of a team scoring within a specified time frame after an event, generating possession values and momentum metrics for both teams and individual players, using features derived from event data and trained on historical game data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If conventional sports analytics systems perform post-hoc analyses, then they can process data comprehensively, but they fail to provide real-time predictions and cannot process noisy live data effectively

Engineering Contradiction:
Improveprediction accuracyVSAvoidtime delay
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-processing and cleaning historical game data to create a robust training dataset before live events occur. The machine learning model is trained in advance on cleaned and transformed data, enabling it to make real-time predictions during actual games without delays for data processing or cleaning.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent replaces conventional mechanical data processing approaches with machine learning algorithms that can automatically learn patterns from noisy live data. The ML model substitutes for manual or batch processing systems, enabling real-time inference without the time delays associated with traditional post-hoc analysis methodologies.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Productivity

If the system processes noisy live data in real-time, then it provides timely predictions, but the complexity of processing and cleaning data increases

Engineering Contradiction:
Improvereal-time processing speedVSAvoiddata processing complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system performs all data cleaning, transformation, and feature engineering operations in advance during the training phase. By pre-processing historical data to create a standardized training dataset, the system eliminates the need for complex real-time data cleaning operations during live events, thereby reducing processing complexity while maintaining real-time capability.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The machine learning model is designed to automatically handle noisy data and learn relevant patterns without requiring manual intervention or complex preprocessing during inference. The model self-adjusts to handle variations in live data quality, reducing the operational complexity of processing noisy real-time data.

Inventive Principle:
Principle #25Self-service

3Loss of information

If the system generates granular analytics for teams and players, then it provides detailed performance insights, but the computational resources and processing time required increase

Engineering Contradiction:
Improveanalytics granularityVSAvoidcomputational resource consumption
Core Design Contradiction:
Loss of informationVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary feature extraction and transformation during the training phase, creating a optimized model structure that captures essential patterns. This pre-computed feature representation allows the model to generate granular analytics quickly during inference without requiring intensive real-time computational resources for data processing or analysis.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20260004583A1Live Possession Value Model
Publication Date: 2026.01.01 STATS LLC
  • US20260004583A1 patent drawing
  • US20260004583A1 patent drawing
  • US20260004583A1 patent drawing

AI summary

A computing system receives a plurality of game files corresponding to a plurality of games across a plurality of seasons. The computing system generates a prediction model configured to generate a possession value for an event. The computing system receives a target event, in real-time or near real-time, from a tracking system monitoring a target game. The computing system generates target features for the target event based on target event data associated with the target event. The computing system generates, via the prediction model, a target possession value for the target event based on the target event data and the target features. The target possession value represents a likelihood that a team with possession will score within a following x-seconds after the target event.