Live Room Effect Playback System for Object Recognition

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Solution Overview

Problem

Live streaming experiences are monotonous when anchors only display objects without interactive effects, leading to a less engaging experience for audiences.

Innovation Solution

A method and system for identifying objects in a live room, determining corresponding effects based on preset relationships between objects and target attributes, and playing these effects to enhance interaction and user experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If anchors only display objects without interactive effects, then the system complexity is low, but the user engagement and entertainment value are insufficient

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system pre-establishes a mapping relationship between objects, attributes, and effects in advance. When an object is detected in the live room, the system directly retrieves and plays the corresponding effect based on the pre-configured relationships, avoiding complex real-time decision-making and reducing system complexity while maintaining high user engagement

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system automatically detects objects in the live room and autonomously determines and plays appropriate effects based on the pre-established relationships between objects, attributes, and effects. This self-service mechanism eliminates the need for manual intervention, reducing operational complexity while enhancing user engagement through dynamic interactive effects

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If dynamic effects are played based on identified objects and attributes, then the interactive nature and entertainment value improve, but the processing complexity and computational resources increase

Engineering Contradiction:
Improveinteractive natureVSAvoidprocessing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system pre-configures the relationships between objects, their attributes, and corresponding effects before runtime. This preliminary setup allows the system to quickly retrieve and play appropriate effects during live streaming without complex real-time processing, thereby maintaining high interactivity while controlling processing complexity

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system continuously monitors the live room for objects and their attributes, and based on the pre-established relationships, dynamically selects and plays appropriate effects. This feedback loop ensures high interactivity and adaptability while the pre-configured relationships keep the processing logic simple and manageable

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12177534B2Method, system and device for playing effect in live room
Publication Date: 2024.12.24 BEIJING ZITIAO NETWORK TECH CO LTD
  • US12177534B2 patent drawing
  • US12177534B2 patent drawing
  • US12177534B2 patent drawing

AI summary

Embodiments of the present disclosure relate to the technical field of computer processing, and provide an effect playback method and system for a live room, and a device. The method comprises: recognizing an article in a live room; determining a corresponding effect according to a target attribute of the article and the live room, wherein the correspondence among the article, the target attribute, and the effect is preset; and playing back the effect in the live room.