Live Stream Interface Control Switching for User Engagement

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Solution Overview

Problem

Live stream interaction modes are monotonous, leading to a low activity level and poor user experience in live stream rooms, as existing technologies lack innovative ways to engage users beyond basic interactions like gifting and liking.

Innovation Solution

A method that switches between a first and second control on a live stream interface based on user duration, allocating virtual resources upon user interaction, enhancing interaction modes and activity levels by setting a predetermined duration threshold and allowing virtual resource allocation through various interaction commands.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional interaction modes are used in live stream rooms, then the system is simple and easy to operate, but the interaction becomes monotonous and user experience deteriorates

Engineering Contradiction:
Improveinteraction modesVSAvoidcontrol system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The control interface dynamically switches between a first control and a second control based on user interaction duration. When the user watches the live stream interface for a duration greater than or equal to a threshold, the system transitions from displaying the first control to displaying the second control, creating a dynamic adaptation to user behavior patterns.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system pre-positions both the first control and second control in the interface, ready for switching. The first control is displayed initially, and the second control is prepared to be displayed when the duration threshold is met, allowing seamless transition without interrupting the user experience.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If duration-based control switching is implemented, then interaction engagement improves, but system complexity increases

Engineering Contradiction:
Improveactivity levelVSAvoidcontrol switching mechanism
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system monitors the user's watching duration as feedback and uses this information to determine when to switch controls. The duration threshold acts as a feedback criterion, automatically triggering the control switch when the condition is met, creating a closed-loop interaction system.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system changes the control parameter (which control is displayed) based on the time parameter (watching duration). When the duration parameter reaches the threshold value, the system transitions from one control state to another, using parameter-based decision making to simplify the switching logic.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If virtual resource allocation is added, then user engagement increases, but operation complexity increases

Engineering Contradiction:
Improveinteraction commandsVSAvoiduser operation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The second control serves multiple functions: it responds to different types of operation commands (first operation command, second operation command, third operation command) and triggers different outcomes (virtual resource allocation, control switching back, etc.). This multi-functionality consolidates multiple interaction pathways into a single interface element.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

Instead of requiring users to navigate through multiple menus or settings to access different interaction modes, the system inverts the approach by automatically presenting the appropriate control based on duration, and having the control itself offer multiple operation types. This reduces the operational burden on users.

Inventive Principle:
Principle #13The other way round (Inversion)

Data Source

PatentUS12126844B2Methods, apparatuses, readable media and electronic devices for live stream interaction
Publication Date: 2024.10.22 BEIJING YOUZHUJU NETWORK TECH CO LTD
  • US12126844B2 patent drawing
  • US12126844B2 patent drawing
  • US12126844B2 patent drawing

AI summary

The disclosure relates to a method, apparatus, readable medium, and electronic device for live stream interaction. The method includes: in accordance with displaying of a first control at a first target position of a live stream interface, obtaining a first duration during which a user watches the live stream interface; in accordance with a determination that the first duration is greater than or equal to a first predetermined duration threshold, switching the first control to a second control, and displaying the second control at a second target position of the live stream interface; and in response to a first operation command performed by the user on the second control, allocating a virtual resource to the user. In this way, interaction modes of a live stream room are enriched, and an activity level of the live stream room can be improved.