Live Stream Interaction Components for Multi-User Effect Triggering

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Solution Overview

Problem

The existing live stream applications for competitive events lack diverse interaction modes between multiple users, limiting the ability for users to participate in visual effect triggering.

Innovation Solution

A method and apparatus that display a first interaction component in a live stream interface when a predetermined condition is satisfied, allowing users to perform trigger operations, and upon reaching a predetermined number of clicks, display a target effect, enhancing user interaction and diversity of visual effects through multi-user participation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single user triggers visual effects using effect props, then individual emotion expression is achieved, but multi-user interaction and diverse triggering modes cannot be realized

Engineering Contradiction:
Improvetriggering mode diversityVSAvoidinteraction system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the interaction system into two distinct interaction components: a first interaction component for individual user triggering and a second interaction component for multi-user collaborative triggering. This segmentation allows different triggering modes to coexist without overwhelming complexity, as each component has a specific function and can be managed independently.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The interaction system is designed with multi-functionality to handle both individual and multi-user scenarios. The first interaction component supports individual emotion expression, while the second interaction component enables multi-user collaborative effects. This universal design allows the system to adapt to different interaction needs without requiring separate systems for each scenario.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple users can trigger visual effects simultaneously, then interaction capability is improved, but system complexity and control difficulty increase

Engineering Contradiction:
Improvemulti-user interaction capabilityVSAvoidclick counting system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a server as an intermediary to manage the complexity of multi-user interaction. The server receives click data from multiple terminal devices, counts the total number of clicks, and determines when the preset condition is met. This intermediary approach centralizes the complex counting and decision-making logic, freeing individual terminal devices from implementing complex multi-user coordination algorithms.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements feedback mechanisms where the server continuously monitors click data from multiple users and provides real-time updates on the cumulative click count. When the preset condition is satisfied, the server sends instructions back to terminal devices to trigger the visual effect. This feedback loop ensures all users see consistent state updates without requiring complex peer-to-peer synchronization.

Inventive Principle:
Principle #23Feedback

3Productivity

If individual users trigger effects independently, then simple triggering is achieved, but user participation and interaction engagement are limited

Engineering Contradiction:
Improveuser participation levelVSAvoidoperation simplicity
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent implements dynamic interaction modes that adapt to user behavior. The first interaction component allows immediate individual triggering for simple emotion expression, while the second interaction component dynamically activates collaborative triggering when multiple users are present and engaged. The system transitions between these modes based on real-time interaction patterns, maintaining simplicity for individual users while enabling engagement for group interactions.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent adds a social dimension to the interaction by introducing the second interaction component that operates in a different dimension from individual triggering. While the first component focuses on individual user actions, the second component operates in the collective dimension where multiple users contribute to a shared goal. This dimensional expansion allows the system to simultaneously support both simple individual operations and complex multi-user participation.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS20250380021A1Live stream interaction method, apparatus, electronic device and storage medium
Publication Date: 2025.12.11 BEIJING ZITIAO NETWORK TECH CO LTD
  • US20250380021A1 patent drawing
  • US20250380021A1 patent drawing
  • US20250380021A1 patent drawing

AI summary

Embodiments of the invention provide a live stream interaction method, apparatus, electronic device and storage medium. The method includes: displaying a first interaction component in a live stream interface of a target live stream room when a first predetermined condition is satisfied; receiving a trigger operation for the first interaction component; and in accordance with a determination that the trigger operation for the first interaction component satisfies a second predetermined condition, displaying a target effect in a live stream interface of the target live stream room. Because after the trigger condition is satisfied, the first interaction component is displayed first to guide an operation on the first interaction component, and then display of the target effect is triggered after the second predetermined condition is satisfied, the interaction capability of the live stream room is increased.