Live-stream Terminal Dynamic Gift Interaction Mechanism
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Solution Overview
Problem
Live-streaming gifting mechanisms can become monotonous, leading to boredom for both viewers and streamers, as the interactions are limited to traditional reward and effect displays.
Innovation Solution
A terminal and server system that allows streamers to input selections based on gifts received during live-streams, determining whether to award electronic values and the amount based on the input content, and displaying the results to both streamers and viewers.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional gifting mechanisms are used in live-streaming, then the system is simple and easy to operate, but the interaction becomes monotonous and boring for both viewers and streamers
Solution Approach 1:
The patent introduces dynamic elements to the gifting mechanism by allowing the streamer to select from multiple options (YES/NO, different electronic value amounts) when a viewer sends a gift. This transforms the static, automatic reward system into a dynamic interactive process where the outcome varies based on streamer input, thereby increasing interaction variety without fundamentally complicating the underlying gifting infrastructure
Solution Approach 2:
The system changes the parameter of reward amount from fixed to variable. Instead of automatically granting a predetermined reward for each gift type, the system allows the streamer to adjust the electronic value amount based on their discretion and the viewer's contribution, creating more diverse interaction outcomes while maintaining the basic gifting framework
2Adaptability or versatility
If the gifting mechanism is changed to increase interaction variety, then live-streaming becomes more engaging, but the mechanism complexity increases
Solution Approach 1:
The patent segments the gift processing into distinct stages: gift reception, streamer option selection, and reward determination. By dividing the interaction into discrete selectable options (YES/NO, different electronic value amounts), the system creates interaction variety through structured choices rather than through complex mechanism changes, keeping the overall system manageable
Solution Approach 2:
The system introduces an intermediary decision-making layer where the streamer acts as a mediator between gift sending and reward granting. This intermediary step adds interaction variety by allowing human judgment and discretion, while the automated system handles the complexity of tracking and distributing electronic values, thus distributing complexity across different components
3Adaptability or versatility
If streamers are required to provide input for each gift, then interaction is enhanced, but the operation becomes more time-consuming
Solution Approach 1:
The system implements partial action by requiring streamer input only for certain types of gifts or under specific conditions, rather than mandating responses to every single gift. This selective approach allows the system to enhance interaction depth for meaningful gifts while avoiding time consumption from excessive input requirements, maintaining efficiency alongside engagement
Data Source
AI summary
A terminal of a distributor of a live-stream, includes: one or more processors, and memory storing one or more computer programs configured to be executed by the one or more processors. The one or more computer programs includes instructions for: transmitting video data related to the live-stream from a server over a network, accepting input by the distributor when a gift is used for the distributor, the input being related to the used gift; and displaying, on a display, a result of determining whether to award electronic value to the distributor and/or an amount of the electronic value awarded to the distributor. The determination depends on the content of the accepted input.


