Live-Stream Interaction Components for Multi-User Visual Effects

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Solution Overview

Problem

The existing live stream applications for competitive events lack diverse interaction modes between multiple users, limiting the ability for users to participate in visual effect triggering due to display space constraints.

Innovation Solution

A method and apparatus that display a first interaction component in a live stream interface when a predetermined condition is satisfied, allowing users to perform trigger operations, and upon reaching a predetermined number of clicks, display a target effect, enhancing user interaction and diversity of visual effects through multi-user participation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single user triggers visual effects using effect props, then the triggering mechanism is simple to implement, but the interaction diversity and multi-user participation are limited

Engineering Contradiction:
Improveinteraction diversityVSAvoidtriggering mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The interaction component is designed to serve multiple functions: it can be triggered by individual users, accumulate clicks from multiple users, and automatically trigger visual effects when thresholds are met. This multi-functional design enables both simple individual interaction and complex multi-user collaboration without requiring separate mechanisms.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent combines individual user trigger operations with collective click accumulation into a unified interaction system. The interaction component merges personal expression (individual triggering) with group engagement (multi-user click counting) into a single integrated mechanism, allowing visual effects to be triggered by either individual action or collective participation.

Inventive Principle:
Principle #5Merging (Combining)

2Productivity

If visual effects are triggered by individual user actions, then the response time is immediate, but the user participation and interaction capability are limited

Engineering Contradiction:
Improveuser participationVSAvoideffect triggering time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by accumulating click counts from multiple users before triggering the visual effect. The interaction component continuously monitors and stores click data, preparing the conditions for effect triggering in advance. This allows the system to respond immediately once the threshold is reached, while having already gathered the necessary user participation data.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The interaction mechanism operates periodically by continuously counting clicks and checking whether the predetermined threshold is met. The system performs regular updates of the click count and condition evaluation, enabling smooth transition from individual triggers to collective effect activation without interrupting the user experience.

Inventive Principle:
Principle #19Periodic action

3Adaptability or versatility

If multiple interaction modes are implemented, then the user engagement and interaction capability are enhanced, but the interface complexity and operation difficulty increase

Engineering Contradiction:
Improveinteraction mode diversityVSAvoidoperation simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The interaction component is designed as a universal interface that handles multiple interaction modes (individual triggering, multi-user click accumulation, automatic effect triggering) through a single unified element. This multi-functional design allows diverse interaction patterns to be accessed through the same simple interface, maintaining ease of operation while enabling rich interaction diversity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentEP4618560A1Live-broadcast interaction method and apparatus, and electronic device and storage medium
Publication Date: 2025.09.17 BEIJING ZITIAO NETWORK TECH CO LTD
  • EP4618560A1 patent drawingFigure 1
  • EP4618560A1 patent drawingFigure 2
  • EP4618560A1 patent drawingFigure 3~4

AI summary

Embodiments of the invention provide a live stream interaction method, apparatus, electronic device and storage medium. The method includes: displaying a first interaction component in a live stream interface of a target live stream room when a first predetermined condition is satisfied; receiving a trigger operation for the first interaction component; and in accordance with a determination that the trigger operation for the first interaction component satisfies a second predetermined condition, displaying a target effect in a live stream interface of the target live stream room. Because after the trigger condition is satisfied, the first interaction component is displayed first to guide an operation on the first interaction component, and then display of the target effect is triggered after the second predetermined condition is satisfied, the purpose of increasing the interaction capability of the live stream room is achieved, the user participation degree is improved, and the diversity of the triggering mode of the visual effect is enriched.