Live Streaming Anchor Interaction via Action-Triggered Visual Effects
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Solution Overview
Problem
Current live streaming technologies limit interactions between anchors to personal expressiveness, lacking engaging and dynamic interaction modes that enhance viewer engagement and retention.
Innovation Solution
A method for live streaming interaction that involves displaying multiple anchor objects in separate windows, determining interactive special effects based on preset actions, and displaying these effects by moving interactive elements from one window to another, enriching the interaction experience without requiring anchors to select interaction modes each time.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If anchors interact through personal expressiveness only, then the interaction is simple to implement, but the interaction mode is limited and viewer engagement is insufficient
Solution Approach 1:
The system automatically detects anchor actions (waving, clapping, etc.) and triggers corresponding interactive effects without requiring manual selection or complex control inputs from anchors. The action recognition system serves itself by autonomously identifying and responding to anchor behaviors
Solution Approach 2:
The system changes the interaction parameter from static personal expressiveness to dynamic action-based triggers. By detecting changes in anchor actions (wave, clap, point) and transforming them into different interactive effects (gift transfer, score update, effect display), the system achieves versatile interaction modes
2Ease of operation
If anchors manually select interaction modes, then the interaction can be customized, but the operation becomes complex and time-consuming
Solution Approach 1:
The action recognition system autonomously identifies anchor actions and triggers interactions without requiring manual selection. Anchors simply perform natural actions (waving, clapping) and the system automatically interprets and executes the corresponding interactive effects
Solution Approach 2:
The system pre-configures multiple interaction modes and effects before the live streaming occurs. When an anchor performs an action, the corresponding pre-prepared interactive effect is automatically triggered, eliminating the need for real-time selection and customization
3Reliability
If interactive effects are added to enhance engagement, then viewer retention improves, but the system complexity increases
Solution Approach 1:
The system introduces an intermediary layer between the anchor's physical action and the interactive effect. The action recognition system acts as a mediator that detects the anchor's action, translates it into a standardized trigger signal, and activates the appropriate effect, simplifying the overall system architecture
Solution Approach 2:
The action recognition system serves multiple functions: detecting different anchor actions (waving, clapping, pointing), identifying action intensity and duration, and triggering various interactive effects. This multi-functional approach reduces the need for separate systems for each interaction type
Data Source
AI summary
A method for live streaming interaction is provided. The method includes: displaying a first anchor object in a first live-streaming window and a second anchor object in a second live-streaming window; determining, in the case that the first anchor object in the first live-streaming window makes a preset action, an interactive special effect associated with the preset action, the interactive special effect comprising an interactive element; and displaying the interactive special effect, the interactive special effect being that the interactive element moves from the first live-streaming window to the second live-streaming window, and the interactive special effect being configured to present an interactive effect of the first anchor object in the first live-streaming window and the second anchor object in the second live-streaming window.


