Live Streaming Collecting Device with Dedicated Hardware
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing network live platforms face issues with poor quality multimedia information collection and transmission, affecting the overall live quality of video and audio streams.
Innovation Solution
A multimedia information live method and system that includes a collecting device and a server, where the collecting device receives a live instruction from a terminal, collects ambient information, and sends it to the server using RTMP, which then forwards the information to a playing terminal, allowing for improved quality by utilizing HDMI or SDI formats and employing a content delivery network (CDN) mechanism.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If multimedia information is collected using the camera and microphone of a live mobile phone, then the system complexity is reduced and ease of operation is improved, but the quality of the collected multimedia information deteriorates
Solution Approach 1:
The patent introduces a dedicated collecting device as an intermediary component between the live mobile phone and the server. This collecting device, equipped with professional camera and microphone hardware, receives control instructions from the live mobile phone via the server, collects high-quality multimedia information, and transmits it to the server. This mediator approach allows the simple mobile phone interface to maintain ease of operation while the professional collecting device ensures high manufacturing precision of the multimedia content.
2Manufacturing precision
If professional collecting devices with high configuration parameters are used, then the quality of multimedia information is improved, but the device complexity and cost increase
Solution Approach 1:
The patent segments the live streaming system into distinct functional components: the live mobile phone (for user interaction and control), the collecting device (for high-quality multimedia acquisition), and the server (for coordination and distribution). This segmentation allows the complex high-quality collection function to be isolated in a dedicated device, while the mobile phone remains simple and user-friendly. The server acts as a coordinator, managing the interaction between these components without requiring either end-device to become overly complex.
3Speed
If multimedia information is transmitted directly from the live mobile phone to the playing mobile phone, then the system is simpler and faster, but the quality of transmitted multimedia information deteriorates
Solution Approach 1:
The server acts as an intermediary transmission node that receives high-quality multimedia information from the collecting device and distributes it to playing mobile phones. Although this adds a transmission step, the server's high-bandwidth connection and optimized transmission protocols maintain fast delivery speeds while ensuring high-quality information transfer. The intermediary server enables quality preservation during transmission that would be difficult to achieve through direct peer-to-peer mobile phone connections.
Data Source
Figure 1
Figure 2~3
Figure 4
AI summary
The present disclosure relates to a field of network and provides a multimedia information live method and system, a collecting device, and a standardization server. With the method, a live instruction sent from the live terminal is received; ambient information is collected and multimedia information is obtained; the multimedia information is sent to the standardization server according to the live instruction, such that the standardization server sends the multimedia information to the playing terminal, and the playing terminal receives and plays the multimedia information. Thus playing effect in multimedia information live may be improved and the problem of unsatisfied playing effect is solved. The present disclosure may be applied to multimedia information live.