Live Streaming Drawing Interaction for Trajectory-Matched Participation

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Solution Overview

Problem

Existing live streaming platforms lack engaging interaction functions, failing to attract and retain users effectively.

Innovation Solution

Implement a drawing function in the live streaming room where users can participate in activities by matching drawing strokes with predefined trajectories, triggering participation in preset activities and enhancing interaction through visual feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional interaction functions are used in live streaming rooms, then the system is simple and easy to operate, but user engagement and interaction diversity are insufficient

Engineering Contradiction:
Improveinteraction function diversityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transforms static interaction interfaces into dynamic drawing-based interactions. Users dynamically draw trajectories on the screen to control virtual objects, creating a dynamic interaction experience that adapts to user actions rather than following fixed interaction patterns. This resolves the contradiction by providing versatile interaction through dynamic drawing gestures without requiring complex system architecture.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent replaces traditional mechanical button-clicking or menu-navigating interactions with graphical drawing-based control. Instead of pressing predefined buttons to select options, users draw free-form trajectories that are recognized and processed by the system. This substitution provides more diverse interaction methods while maintaining simple touch-screen operation, resolving the versatility-complexity contradiction.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Productivity

If drawing trajectory matching is implemented, then user engagement increases through interactive activities, but the complexity of interaction processing increases

Engineering Contradiction:
Improveuser engagement efficiencyVSAvoidinteraction processing complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system automatically performs trajectory recognition, matching, and activity triggering without requiring manual configuration or complex processing. The drawing interface self-adapts to user inputs, automatically recognizing drawn trajectories and matching them against predefined patterns. This self-service mechanism increases user engagement efficiency while keeping the processing system relatively simple through automated recognition algorithms.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system provides immediate visual feedback when drawing trajectories, showing users whether their drawings match recognized patterns and triggering appropriate activities. This real-time feedback loop allows users to adjust their drawing gestures and understand system responses, improving engagement efficiency through clear cause-effect relationships while using simple pattern-matching logic rather than complex processing.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If drawing activities are added to enrich interaction, then user experience improves, but the operation complexity for users increases

Engineering Contradiction:
Improveuser experience qualityVSAvoidoperation complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent extracts the essential interaction element (drawing gesture) from complex control sequences. Instead of requiring users to navigate through multiple menus or press multiple buttons to engage with content, the system allows users to simply draw on the screen to trigger activities. This extraction simplifies operations while maintaining rich interaction experiences, resolving the ease-of-use versus experience-quality contradiction.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The drawing interface serves multiple functions: it acts as a selection mechanism, a control input, a game element, and an engagement tool all in one. A single drawing gesture can trigger different activities based on the recognized pattern, eliminating the need for separate controls for different functions. This multi-functionality improves user experience through unified interaction while avoiding the complexity of multiple separate control systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12586267B2Interaction method and apparatus in live streaming room, device, and storage medium
Publication Date: 2026.03.24 BEIJING ZITIAO NETWORK TECH CO LTD
  • US12586267B2 patent drawing
  • US12586267B2 patent drawing
  • US12586267B2 patent drawing

AI summary

Provided are an interaction method and apparatus in a live streaming room, a device, and a storage medium. The method comprises: in response to a trigger operation for a preset drawing entry on a live streaming room page, jumping to a graphic drawing page from the live streaming room page, a drawing trajectory set for a preset object being displayed on the graphical drawing page; when a drawing stroke on the graphic drawing page is received, matching the drawing stroke with the drawing trajectory; and if it is determined that the drawing stroke is successfully matched with the drawing trajectory, displaying prompt information about successful participation in a preset activity, the preset activity and the preset drawing entry having a correspondence.