Live Streaming Game Teaming Automation via Gaming Platform Intermediary

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Solution Overview

Problem

The existing methods for forming a game team in live streaming are inefficient, requiring a long and tedious process with low efficiency.

Innovation Solution

A method and apparatus for forming a game team in live streaming, which involves receiving a game teaming request, sending it to a gaming platform, and displaying instructions for the participants to enter the platform, thereby simplifying the team formation process.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If the traditional method of forming a game team is used (user applies to anchor, adds social accounts, enters game, adds friends, completes teaming requirements), then the game team can be formed, but the process is long and tedious with low efficiency

Engineering Contradiction:
Improvegame team formation efficiencyVSAvoidtime required for team formation
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent introduces a gaming platform as an intermediary system that automatically handles the team formation process. The platform receives teaming requests from live streaming anchors, validates viewer eligibility, and automatically creates game teams without requiring manual friend additions or complex in-game operations, thus significantly reducing the time and steps needed for team formation

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system performs preliminary actions by pre-validating viewer eligibility against teaming conditions before the actual team formation. The gaming platform checks whether viewers meet the required criteria (such as following the anchor, gifting items, or reaching level requirements) in advance, so that when teaming occurs, the process is streamlined and automatic, reducing overall team formation time

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If the traditional manual teaming process is used, then participants can form teams, but the steps are tedious and user experience is reduced

Engineering Contradiction:
Improveease of game teaming operationVSAvoidcomplexity of teaming process
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The gaming platform provides self-service functionality where the system automatically handles team formation based on pre-set conditions. Viewers who meet the eligibility criteria (such as following the anchor or gifting items during live streaming) are automatically included in the team without needing to manually add friends or complete complex in-game teaming requirements, making the process simple and automated

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent extracts the complex team formation logic from the in-game interface and relocates it to the gaming platform's backend system. The platform handles eligibility validation, team creation, and coordination automatically, removing the need for users to navigate complex in-game teaming menus and friend addition processes, thus simplifying the user experience

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS12296273B2Method and apparatus for game team formation, and electronic device and storage medium
Publication Date: 2025.05.13 NETEASE (HANGZHOU) NETWORK CO LTD
  • US12296273B2 patent drawing
  • US12296273B2 patent drawing
  • US12296273B2 patent drawing

AI summary

A method and apparatus for game teaming in live streaming, and an electronic device and a computer-readable storage medium, relating to the technical field of computers. The method comprises: receiving a game teaming request, the game teaming request comprising user information of multiple game participants, the multiple game participants comprising a live streaming anchor user and at least one live streaming viewer user, the live streaming viewer user satisfying a specified live streaming teaming condition (S210); sending the game teaming request to a gaming platform (S220); and displaying a game teaming instruction returned by the gaming platform, so that the multiple game participants enter the gaming platform according to the game teaming instruction (S230).