Live Streaming Segmentation for Bandwidth Reduction

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Solution Overview

Problem

Existing live streaming technologies do not allow users to efficiently catch up on live events without exposing them to spoilers or requiring extensive manual navigation, and they consume significant bandwidth and resources.

Innovation Solution

Implementing a customized streaming system that uses tagging to identify action segments of a live event, allowing users to selectively download and play these segments, reducing bandwidth usage and preserving battery life, while minimizing exposure to spoilers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If users download and watch the entire live stream from the beginning to catch up, then they can see all content, but they expose themselves to spoilers and consume excessive bandwidth

Engineering Contradiction:
Improvespoiler exposureVSAvoidbandwidth consumption
Core Design Contradiction:
Loss of informationVSLoss of energy

Solution Approach 1:

The patent segments the live stream into discrete action segments tagged with metadata indicating their content type. Users can selectively download only action segments rather than the entire stream, reducing bandwidth consumption while avoiding non-action content that might contain spoilers.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies different quality characteristics to different segments of the stream by tagging them with action vs. non-action labels. This allows the system to optimize delivery by providing high-quality action segments while potentially reducing or omitting non-action segments, creating locally optimized quality distribution.

Inventive Principle:
Principle #3Local quality

2Loss of information

If users manually navigate through the entire live stream to find action content, then they can identify interesting segments, but it requires extensive time and effort

Engineering Contradiction:
Improveaction segment identificationVSAvoidnavigation time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The patent performs preliminary tagging of stream segments with action metadata before user viewing. This pre-processing action automatically identifies and labels action segments, eliminating the need for users to manually navigate and identify interesting content, thus saving significant time and effort.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If the system delivers the complete live stream to all users, then all content is available, but bandwidth and server resources are significantly consumed

Engineering Contradiction:
Improvecontent availabilityVSAvoidbandwidth consumption
Core Design Contradiction:
Adaptability or versatilityVSLoss of energy

Solution Approach 1:

The patent divides the complete live stream into separately deliverable action segments with metadata tags. The system can then adaptively deliver only the necessary segments to each user based on their preferences and needs, maintaining content availability for selective consumption while dramatically reducing overall bandwidth consumption and server resource usage.

Inventive Principle:
Principle #1Segmentation

4Speed

If users watch the live stream in real-time, then they experience events as they happen, but they cannot catch up quickly if they miss the live moment

Engineering Contradiction:
Improvecatch-up speedVSAvoidcontent completeness
Core Design Contradiction:
SpeedVSLoss of information

Solution Approach 1:

The patent segments the stream into action segments that can be independently downloaded and played. Users can quickly catch up by downloading only action segments rather than watching the entire stream sequentially, achieving fast catch-up speed while maintaining content completeness for action-oriented viewing.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent enables users to skip non-action segments by providing selective access to action segments through tagging. Users can rush through the content by viewing only action segments, achieving rapid catch-up while accepting selective content completeness focused on action moments.

Inventive Principle:
Principle #21Skipping (Rushing through)

Data Source

PatentUS10708662B1Customized streaming of digital content
Publication Date: 2020.07.07 AMAZON TECH INC
  • US10708662B1 patent drawing
  • US10708662B1 patent drawing
  • US10708662B1 patent drawing

AI summary

Described herein are systems and methods for selectively determining a set of segments of a live content stream to present at a user device to overcome a delay in the live content stream. A content manifest may be accessed that identifies locations of the segments of the set. Tagging information may be accessed that identifies action segments and other segments of the set. The set of segments can be determined based at least in part on the content manifest and the tagging information. The set of segments may be discontinuous in an unaltered stream, but may be presented continuously in a customized stream.