Live-Streaming Server Cross-Room Interaction Mediator
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Solution Overview
Problem
Current live-streaming technologies limit audience interaction across multiple live-streaming rooms, as audience accounts in one room cannot directly interact with anchor accounts in other relayed rooms without switching between live-streaming data relayed chronologically.
Innovation Solution
A method and server system that allows audience accounts to join and interact with multiple live-streaming rooms by modifying live-streaming room information, enabling virtualization of one room as another, allowing seamless interaction across relayed content.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If audience accounts sequentially watch content from multiple live-streaming rooms through chronological data relay, then they can access content from multiple rooms, but they cannot directly interact with anchor accounts in those rooms
Solution Approach 1:
The patent introduces a server as an intermediary that manages audience accounts across multiple live-streaming rooms. The server enables interaction by routing messages between the audience account and relevant anchor accounts, allowing seamless communication without requiring the audience to physically switch rooms. This mediator approach resolves the contradiction by maintaining both multi-room accessibility and interaction capability through centralized coordination.
Solution Approach 2:
The patent makes the audience account universal across multiple live-streaming rooms by enabling a single account to interact with anchor accounts in different rooms simultaneously. The interaction mechanism is designed to work across room boundaries, allowing the audience account to send and receive messages regardless of which room the anchor account is currently in, thus providing multi-functional interaction capability.
2Quantity of substance
If the system relays live-streaming data chronologically from multiple rooms to one room, then content from multiple sources is provided, but user engagement and interaction experience are reduced
Solution Approach 1:
The patent adds a new dimension to the live-streaming system by enabling cross-room interaction without requiring chronological sequential viewing. Instead of forcing users to watch rooms in a time-based sequence, the system allows simultaneous access and interaction across multiple rooms through a virtualized interface, transforming the interaction model from linear temporal access to parallel multi-dimensional access.
Solution Approach 2:
The patent creates a virtual copy of the multi-room environment within a single interface. By virtualizing the presence of multiple anchor accounts and their rooms within one live-streaming context, users can interact with multiple sources simultaneously without actually switching between physical rooms, thus maintaining high engagement while providing diverse content.
3Ease of operation
If audience accounts switch between live-streaming rooms to interact with different anchor accounts, then interaction with multiple anchors is enabled, but seamless interaction across rooms is lost
Solution Approach 1:
The server acts as an intermediary that maintains the audience account's presence across multiple virtual rooms simultaneously. Rather than requiring physical switching between rooms, the server manages the account's virtual presence in each room, routing interactions appropriately while maintaining continuous engagement with multiple anchor accounts without interruption or loss of context.
Data Source
AI summary
A method for interacting in live-streaming is provided. The method includes: adding a first terminal requesting to join a first live-streaming room to a second live-streaming room in response to that a current moment is within a target time range, the first live-streaming room being a live-streaming room which relays live-streaming data from a plurality of live-streaming rooms; acquiring first live-streaming room information of the first live-streaming room, and sending a modification request to the first terminal, this modification request being configured to request the first terminal to modify second live-streaming room information of the second live-streaming room to be the first live-streaming room information; and broadcasting an interaction message to the second live-streaming room in response to receiving an interaction request of the first terminal, wherein the interaction request carries the interaction message.


