Live Streaming Effect Rendering With Shared Nodes for Stable Frame Rate

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Solution Overview

Problem

The existing methods for live streaming consume excessive device resources due to the need to continuously apply and render effects on live streaming frames and effect displaying graphs, leading to a decline in frame rate.

Innovation Solution

The method and apparatus reuse an image rendered with effect rendering nodes in the live streaming frame and apply trial effects based on shared rendering nodes, reducing redundant processing and resource consumption.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If effects are continuously applied and rendered on live streaming frames, then the visual effects quality is improved, but the device resource consumption increases and frame rate declines

Engineering Contradiction:
Improvevisual effects qualityVSAvoidframe rate
Core Design Contradiction:
Illumination intensityVSProductivity

Solution Approach 1:

The patent applies trial effects to a static displaying graph in advance before actual live streaming, allowing users to preview effects without consuming continuous rendering resources during streaming. This preliminary action separates the effect preview process from the live streaming rendering process, reducing the burden on device resources during actual streaming operations.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent segments the effect rendering process into two distinct parts: (1) effect trial rendering on a displaying graph using shared rendering nodes, and (2) actual live streaming frame rendering. By separating these processes and using different rendering pathways, the system avoids redundant effect rendering operations and reduces overall resource consumption while maintaining visual effects quality.

Inventive Principle:
Principle #1Segmentation

2Illumination intensity

If effects are continuously applied and rendered on live streaming frames, then the visual effects quality is improved, but the device resource consumption increases

Engineering Contradiction:
Improvevisual effects qualityVSAvoiddevice resource consumption
Core Design Contradiction:
Illumination intensityVSUse of energy by moving object

Solution Approach 1:

The patent implements shared rendering nodes that can be universally used for both effect trial rendering and actual live streaming rendering. These rendering nodes are configured to be shared between the displaying graph (for effect trials) and the live streaming frames, allowing one set of rendering resources to serve multiple functions and avoid duplicate resource allocation, thereby reducing overall device resource consumption.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent merges the effect rendering process with the live streaming rendering process by using shared rendering nodes. Instead of maintaining separate rendering pipelines for effect trials and live streaming, the system combines them through shared resources, reducing redundant processing and lowering device resource consumption while maintaining visual effects quality.

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If trial effects are applied to displaying graphs with separate rendering, then the effect preview functionality is improved, but the device resource consumption increases

Engineering Contradiction:
Improveeffect preview functionalityVSAvoiddevice resource consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The patent makes the rendering nodes universal by allowing them to be shared between effect trial rendering and live streaming rendering. The same rendering nodes used for processing live streaming frames are also used for rendering the displaying graph during effect trials, enabling effect preview functionality without requiring separate dedicated rendering resources, thus avoiding increased device resource consumption.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20260075262A1Method and apparatus for effects rendering and electronic device
Publication Date: 2026.03.12 BEIJING ZITIAO NETWORK TECH CO LTD
  • US20260075262A1 patent drawing
  • US20260075262A1 patent drawing
  • US20260075262A1 patent drawing

AI summary

Embodiments of the present disclosure provide a method and apparatus for effects rendering and an electronic device. The method comprises: displaying a live streaming interface, in which a first live streaming frame is displayed; wherein the first live streaming frame is obtained by applying a first effect to a first video source image, the first effect including one or more first effect rendering nodes; in response to receiving a request associated with a second effect, determining a target effect rendering node shared by the first and second effects; obtaining a first frame after processing the first video source image with the target effect rendering node; rendering the first frame with a second effect rendering node of the second effect to obtain a second live streaming frame; displaying the first live streaming frame corresponding to the first video source image and displaying the second live streaming frame in a window.