Live Streaming Notification System for Wagering Events

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Solution Overview

Problem

Existing live streaming platforms lack efficient mechanisms for communicating notifications to users about events related to wagering games, such as initiation of live streaming sessions or availability of wagering opportunities, especially when users are not actively engaged with their devices.

Innovation Solution

A live streaming platform server system that processes data from streaming devices, automatically generates content for available live streams based on wagering game plays, and communicates notifications to devices with relevant data, enabling users to stay informed about gaming events and wagering opportunities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If users are not actively engaged with their devices, then they miss gaming events and wagering opportunities, but continuously notifying all users increases network traffic and system complexity

Engineering Contradiction:
Improvegaming events and wagering opportunitiesVSAvoidnotification system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by determining user eligibility and configuring notification preferences before events occur. The server identifies which users should receive notifications about specific gaming events and wagering opportunities in advance, setting up the notification framework before actual events happen, thus avoiding the need to continuously notify all users.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The notification system applies local quality by providing different notification experiences to different users based on their eligibility and preferences. Instead of uniform notifications to all users, the system tailors notifications to specific users for specific events, reducing unnecessary network traffic while ensuring relevant users receive timely information.

Inventive Principle:
Principle #3Local quality

2Reliability

If notifications are sent to all users about all events, then no user misses any opportunities, but network traffic and system resources are wasted

Engineering Contradiction:
Improveopportunity delivery reliabilityVSAvoidnetwork traffic and system resources
Core Design Contradiction:
ReliabilityVSLoss of energy

Solution Approach 1:

The system applies partial action by sending notifications only to the subset of users who are eligible and interested in specific gaming events and wagering opportunities, rather than notifying all users about all events. This selective approach maintains reliability for relevant users while significantly reducing network traffic and system resource consumption.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The server determines user eligibility and configures notification preferences in advance before events occur. This preliminary filtering ensures that only users who should receive notifications are included in the notification list, preventing wasted resources on unnecessary notifications while ensuring reliable delivery to relevant users.

Inventive Principle:
Principle #10Preliminary action

3Speed

If the system automatically generates content for available live streams, then users receive timely information about wagering opportunities, but processing requirements and system complexity increase

Engineering Contradiction:
Improvenotification delivery speedVSAvoidcontent generation system complexity
Core Design Contradiction:
SpeedVSDevice complexity

Solution Approach 1:

The system implements self-service by automatically generating notification content and determining user eligibility without requiring manual intervention. The server autonomously processes gaming events, generates appropriate notifications, identifies eligible users, and delivers notifications, enabling rapid automated response to gaming events while maintaining systematic control over the complexity.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The notification system uses feedback mechanisms by monitoring gaming events and user responses to optimize notification delivery. The server receives feedback about user engagement with notifications and adjusts future notification strategies, enabling timely delivery while systematically managing processing requirements through learned patterns.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250148863A1User notifications in a game streaming environment
Publication Date: 2025.05.08 INTERNATIONAL GAME TECHNOLOGY INC
  • US20250148863A1 patent drawing
  • US20250148863A1 patent drawing
  • US20250148863A1 patent drawing

AI summary

Systems and methods that enable one or more notifications to be communicated to one or more users at one or more devices in association with one or more events occurring in association with a live streaming platform.