Live Wagering Interface for Real-Time Odds Selection
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Solution Overview
Problem
Players face challenges in selecting informed wagers based on rapidly changing odds during live events due to the lack of dynamic updates in conventional interactive wagering content, which existing systems, and cloud computing enables improved performance by providing real-time updates and synchronized graphical user interfaces across multiple devices.
Innovation Solution
Implementing a system with processors that generate graphical user interfaces featuring interactive elements for wager parameters, allowing dynamic updates of odds based on player interactions, and utilizing cloud computing for distributed provisioning and processing to enhance wager selection efficiency.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If conventional interactive wagering content is used, then the system is simple to operate, but the odds do not update dynamically in real-time
Solution Approach 1:
The system implements dynamic updating of odds and wager parameters in real-time based on live event data. The graphical user interface automatically refreshes to reflect current odds, allowing players to make informed decisions based on up-to-date information without manual intervention.
Solution Approach 2:
The system provides continuous feedback to players by displaying updated odds and wager outcomes as live events progress. This feedback loop ensures players have access to current information while the system automatically manages the complexity of real-time data processing and display updates.
2Productivity
If a large listing of wager parameters is provided, then the system offers comprehensive wagering options, but players cannot quickly select informed wagers before odds change
Solution Approach 1:
The system pre-loads and displays multiple wager parameters and their corresponding odds before the player needs to make a selection. This allows players to review available options and understand potential outcomes in advance, enabling faster decision-making when odds are favorable.
Solution Approach 2:
The wager parameters are organized into distinct categories or groups within the graphical user interface, allowing players to efficiently navigate and compare options. This segmented presentation helps players quickly identify relevant wagers without being overwhelmed by the full list of parameters.
3Loss of information
If dynamic odds updates are implemented, then players can make informed wagers, but the system requires complex distributed processing
Solution Approach 1:
The system employs a multi-functional architecture where cloud computing resources handle both the complex real-time odds calculation and the graphical user interface rendering. This universal platform manages diverse functions including data processing, odds computation, and player interaction within a single distributed system.
Solution Approach 2:
The system introduces an intermediary layer between the live event data sources and the player interface. This intermediary processes and standardizes incoming data, manages odds calculations, and coordinates updates across multiple devices, thereby simplifying the overall system architecture while maintaining real-time accuracy.
Data Source
AI summary
Described herein are systems and methods for providing graphical user interfaces for participation in wagers relating to live events. A data processing system can identify a list of wager parameters for a wager. The data processing system can generate a graphical user interface including a first interactive element including a subset of the list of wager parameters, and a second and third interactive element corresponding outcomes of the wager. The data processing system can receive a first interaction with the first interactive element to select a spread. The data processing system can update the second and third interactive elements to include updated respective odds, the updated odds generated based on the selected wager parameter. The data processing system can update a second graphical user interface to indicate the wager identifying an outcome in response to a second interaction with the second or third interactive element.


