Livestream Audience Reaction Analysis for Event Detection

Solution Overview

Problem

Conventional livestreaming systems lack adequate tools for broadcasters to control and manage their streams effectively, as they are often occupied with content creation and cannot closely monitor audience reactions and engagement, leading to a lack of feedback on viewer engagement.

Innovation Solution

A computer-implemented method and system that processes audience reaction data in real-time to identify events-of-interest in a livestream, allowing for automatic initiation of defined actions, such as offering products or providing digital assets, to enhance viewer engagement and content management.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If broadcasters focus on content creation in conventional livestreaming systems, then content quality is maintained, but they cannot effectively monitor audience reactions and engagement

Engineering Contradiction:
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system implements automated feedback mechanisms by monitoring audience reactions (likes, comments, shares, dwell time) and providing real-time notifications to broadcasters about engagement levels and events of interest, enabling them to respond to audience feedback without diverting attention from content creation

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs self-service functions by automatically analyzing audience engagement data, identifying events of interest, and generating notifications without requiring broadcaster intervention, thus freeing the broadcaster to focus on content delivery while the system handles audience monitoring independently

Inventive Principle:
Principle #25Self-service

2Productivity

If conventional livestreaming systems use a one-to-many broadcast model, then content distribution is efficient, but broadcasters lack tools to control and personalize content delivery

Engineering Contradiction:
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system transforms static one-to-many broadcasting into a dynamic system where content delivery can be automatically adjusted based on real-time audience engagement metrics, allowing broadcasters to personalize interactions and respond to audience reactions during the stream without reducing distribution efficiency

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system acts as an intermediary between the broadcaster and the audience, analyzing engagement data and providing actionable insights that enable the broadcaster to control and personalize content delivery while maintaining the efficiency of the one-to-many distribution model

Inventive Principle:
Principle #24Intermediary (Mediator)

3Loss of information

If broadcasters manually monitor audience reactions, then engagement feedback is obtained, but it requires significant time and attention away from content creation

Engineering Contradiction:
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system replaces the mechanical process of manual monitoring with automated computational analysis of audience engagement data, using algorithms to detect events of interest and generate notifications, thereby eliminating the need for broadcasters to dedicate time to manual monitoring while maintaining comprehensive oversight of audience reactions

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS11997321B2Systems and methods for controlling transmission of live media streams
Publication Date: 2024.05.28
  • US11997321B2 patent drawing
  • US11997321B2 patent drawing
  • US11997321B2 patent drawing

AI summary

A computer-implemented is disclosed. The method includes: receiving media data of a live media stream; obtaining audience reaction data associated with the live media stream; identifying an event-of-interest in the live media stream based on the audience reaction data, wherein a time of the event-of-interest is prior to a time of the audience reaction data; obtaining a segment of at least one of audio data or video data of the live media stream that is associated with the time of the event-of-interest; generating a digital asset incorporating the segment; and providing the digital asset to at least one viewer of the live media stream.