Load Controller Cycle Analysis for Game Processing

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Solution Overview

Problem

Current game processing systems that utilize load values from load sensors are limited in complexity and engagement, as they primarily rely on variations in load values for operation, resulting in simple gameplay experiences.

Innovation Solution

A system that acquires load values from a load detecting apparatus, judges the cycle of load variation, and executes specific information processing based on this cycle, allowing for diverse gameplay scenarios by switching between different processing modes based on predetermined conditions and frequency analysis.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If game processing is executed only on the basis of load value variation, then the system remains simple to operate, but the gameplay becomes simple and lacks engagement

Engineering Contradiction:
Improveoperation simplicityVSAvoidgameplay variety
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent applies parameter changes by analyzing the cycle frequency of load variations rather than just the load magnitude. The system divides the frequency range into multiple bands (first band: low frequency, second band: high frequency) and executes different game processing based on which band the frequency falls into. This transforms a single-dimensional load value input into a multi-dimensional control system that considers both magnitude and temporal characteristics, thereby enriching gameplay variety while maintaining simple operation.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If cycle-based processing is implemented to enrich gameplay, then gameplay variety increases, but the processing complexity increases

Engineering Contradiction:
Improvegameplay varietyVSAvoidprocessing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies segmentation by dividing the frequency spectrum into distinct bands (first frequency band and second frequency band) and assigning different game processing routines to each band. This segmentation approach organizes the complex processing logic into manageable, discrete segments that can be independently controlled and executed, reducing overall processing complexity while maintaining gameplay variety.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system changes the parameter being analyzed from simple load magnitude to load variation cycle frequency. By focusing on this specific parameter and its frequency characteristics, the system creates a structured framework for diverse gameplay without requiring complex processing of multiple simultaneous parameters. The frequency-based approach provides a natural organizing principle that simplifies the control architecture.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS9833705B2Storage medium storing information processing program, information processing apparatus and information processing method
Publication Date: 2017.12.05 NINTENDO CO LTD
  • US9833705B2 patent drawing
  • US9833705B2 patent drawing
  • US9833705B2 patent drawing

AI summary

A game apparatus includes a CPU, the CPU judges a motion of a player on the basis of a cycle of a load value input from a load controller, and selectively displays an animation of a player object according to the motion. Furthermore, the CPU controls a moving amount or a moving velocity of the player object on the basis of the load value input from the load controller, and controls a moving direction of the player object according to a barycentric position of the player detected by the load controller.