Local Attribute Object for Virtual World Personalization
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Solution Overview
Problem
Current virtual world simulations lack the ability to generate user and avatar-specific content effectively, failing to provide personalized experiences based on real-world and virtual location attributes, leading to a lack of relevance and engagement for users.
Innovation Solution
A method and system that generate a local attribute object associated with a user's avatar, allowing access to service providers, which presents user and avatar-specific content based on geographic, demographic, and situational attributes, enabling personalized experiences within virtual worlds.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If virtual world simulations use generic content for all users, then system complexity is reduced, but user engagement and relevance deteriorate
Solution Approach 1:
The patent segments user information into structured local attribute objects containing geographic, demographic, and situational attributes. This segmentation enables systematic processing of personalization data while maintaining organized system architecture, resolving the contradiction between personalization capability and system complexity.
Solution Approach 2:
The system performs preliminary actions by pre-collecting and organizing user attributes into local attribute objects before content delivery. Geographic location attributes, demographic attributes, and situational attributes are gathered and structured in advance, enabling rapid personalized content generation without real-time computational complexity.
2Loss of information
If virtual world simulations collect detailed user attributes, then content personalization is improved, but data privacy and security concerns increase
Solution Approach 1:
The patent implements local quality by creating local attribute objects that contain only the specific attributes relevant to each user's personalization needs. Geographic location attributes, demographic attributes, and situational attributes are collected locally and used locally, minimizing unnecessary data collection and reducing privacy risks while maintaining information completeness for personalization.
Solution Approach 2:
The local attribute object serves as an intermediary layer between raw user data and content delivery systems. This intermediary structure organizes and controls data flow, allowing the system to access necessary information for personalization while maintaining structured access controls and reducing direct exposure of raw user data.
3Measurement precision
If virtual world simulations use real-time location data, then content relevance is improved, but processing requirements and energy consumption increase
Solution Approach 1:
The system performs preliminary actions by collecting and storing geographic location attributes, demographic attributes, and situational attributes in local attribute objects before content delivery is needed. This pre-processing approach enables the system to use stored location data for content personalization without requiring continuous real-time processing, thereby reducing energy consumption while maintaining location accuracy for relevant content delivery.
Data Source
AI summary
Generation of user and avatar specific content in a virtual world may include generating a local attribute object. The local attribute object may comprise attributes identifying at least one of the user's real world location and the user's avatar's virtual world location. Access to the local attribute object by virtual world operators may be controlled by the user and/or user's avatar. Specific content, based on the local attribute object, is presented to the user's avatar.


