Digital Reward Animations With Local Rarity-Based Selection

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Solution Overview

Problem

Conventional visual display techniques for digital rewards on electronic devices are static and predictable, leading to decreased user engagement due to monotony, lack of personalization, and frustration, and are limited by storage and network constraints.

Innovation Solution

Implementing a system where digital animations are locally stored on electronic devices and dynamically selected based on reward levels and rarity probabilities, using Lottie animations for efficient and interactive content delivery.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional visual display techniques are used for digital rewards, then the system is simple to implement, but user engagement decreases due to static and predictable visuals

Engineering Contradiction:
Improveease of implementationVSAvoiduser engagement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent applies dynamics by transitioning from static visual displays to dynamic animations that respond to user actions and reward levels. The system now presents varying visual content based on real-time user interactions, making the reward experience more engaging and adaptive while maintaining implementation feasibility through programmatic control of animation sequences.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent utilizes parameter changes by varying visual display parameters such as animation type, duration, intensity, and sequence based on reward levels and user behavior. This allows the same base animation framework to produce diverse visual experiences by changing parameters rather than requiring entirely different visual assets for each scenario.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If a large variety of visual content is stored for digital rewards, then user personalization improves, but storage requirements and bandwidth consumption increase

Engineering Contradiction:
Improvecontent varietyVSAvoidstorage requirements
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent applies local quality by storing only essential animation frameworks and assets locally on the user device, while more varied visual content is generated or retrieved as needed. This approach maintains content variety without requiring proportional increases in local storage, as the system selectively loads or generates specific visual variations based on user context.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent utilizes copying by creating multiple visual variations from a single base animation template through parameter modification rather than storing entirely separate animation files. This allows the system to present diverse visual content while minimizing storage requirements by reusing core animation assets across different reward scenarios.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If visual content is retrieved from remote servers, then content updates are easy, but network latency increases and playback control is reduced

Engineering Contradiction:
Improvecontent updateabilityVSAvoidnetwork latency
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent applies preliminary action by pre-downloading and caching essential visual content and animation frameworks to the user device before they are needed. This allows the system to quickly present reward animations without real-time network dependency, reducing latency while maintaining the ability to update content through periodic background synchronization.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces a local content cache and rendering engine as an intermediary between the remote server and the visual display. This intermediary layer stores locally available content and generates visual output independently of network status, reducing latency and improving playback control while still enabling content updates through the server when connectivity is available.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Adaptability or versatility

If more digital animations are stored locally for dynamic selection, then user engagement increases, but device memory consumption increases

Engineering Contradiction:
Improveuser engagementVSAvoiddevice memory
Core Design Contradiction:
Adaptability or versatilityVSVolume of stationary object

Solution Approach 1:

The patent applies segmentation by dividing the animation library into modular segments or templates that can be independently stored and recombined. Instead of storing complete varied animations, the system stores segmented animation frameworks that can be dynamically assembled into different visual experiences, reducing memory requirements while maintaining engagement through variety.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12354131B2Technologies for determining and displaying visuals associated with earning digital rewards
Publication Date: 2025.07.08 FETCH REWARDS
  • US12354131B2 patent drawing
  • US12354131B2 patent drawing
  • US12354131B2 patent drawing

AI summary

Systems and methods for determining whether and how to present digital animations in a user interface are disclosed. According to certain embodiments, the systems and methods may facilitate the identification of a set of products or services purchased by an individual, and the determination of a reward level associated with the set of products or services. The systems and methods may select a digital animation, from a set of digital animations that is predetermined based on a set of probabilities, corresponding to the reward level, and present the digital animation in a user interface.