Local Server Multi-User Content Distribution

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Solution Overview

Problem

Devices often struggle to provide multi-user content effectively in areas with no or limited Internet connectivity, such as underground tunnels or remote locations, due to reliance on cellular networks which may be unavailable or have inadequate coverage.

Innovation Solution

A content server device establishes connections with user devices via a local area network, providing multi-user content and conserving cellular data by using a local area network, even in areas with no Internet access, allowing deeper user interaction and higher bandwidth than cellular networks can offer.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If cellular network is used for content distribution, then Internet connectivity is available, but service reliability deteriorates in areas with no or limited coverage

Engineering Contradiction:
Improveservice availabilityVSAvoidcoverage area
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

A local server acts as an intermediary between the content source and user devices. The local server stores content locally and distributes it via Wi-Fi direct or local wireless network, eliminating dependence on cellular network coverage. This intermediary enables content access in areas where cellular networks are unavailable.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The content distribution system is segmented into multiple independent components: a local server with local storage, wireless communication modules, and user devices. This segmentation allows the system to operate independently of the cellular network by using alternative communication channels like Wi-Fi direct between the local server and user devices.

Inventive Principle:
Principle #1Segmentation

2Quantity of substance

If cellular network is used for content distribution, then content can be delivered, but data consumption increases and bandwidth is limited

Engineering Contradiction:
Improvedata consumptionVSAvoidbandwidth
Core Design Contradiction:
Quantity of substanceVSProductivity

Solution Approach 1:

Content is downloaded and stored in the local server's storage memory before users need it. This preliminary action allows multiple users to access the same content without repeatedly consuming cellular data, as the content is already available locally for distribution via high-bandwidth wireless connection.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Multiple user devices are merged into a single local network environment where they can simultaneously access content from the local server. This combining of multiple devices into one network segment allows efficient content sharing without multiplying cellular data consumption, while providing high bandwidth to all connected devices.

Inventive Principle:
Principle #5Merging (Combining)

3Productivity

If local area network is used for content distribution, then bandwidth and user interaction improve, but Internet connectivity is lost

Engineering Contradiction:
ImprovebandwidthVSAvoidInternet access
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The system provides different connectivity modes for different needs: Internet connectivity when available for content updates and cloud synchronization, and local area network mode for high-bandwidth content distribution when Internet is unavailable. The local server adapts its operation based on the available connection type.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The content distribution system dynamically switches between Internet-based and local network-based operation. The local server detects Internet availability and adjusts its content acquisition and distribution methods accordingly, providing continuous service regardless of Internet connectivity status.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9769602B2Multi-user content distribution
Publication Date: 2017.09.19 ACCENTURE GLOBAL SERVICES LTD
  • US9769602B2 patent drawing
  • US9769602B2 patent drawing
  • US9769602B2 patent drawing

AI summary

According to some possible implementations, a device may obtain information related to multi-user content. The multi-user content may facilitate an interaction between users of different user devices. The device may store the multi-user content in local storage. The device may receive a request to establish connections with two or more user devices. The request may include connection information that is available from a display that is located at a location. The device, and the two or more user devices, may be located at the location. The location may include an area with no Internet connectivity or limited Internet connectivity. The device may establish the connections with the two or more user devices based on the connection information and via a local area network. The device may provide the multi-user content to the two or more user devices via the connections.