Local Server Content Sharing to Reduce AR/VR Data Transfer
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Solution Overview
Problem
Existing systems face challenges in efficiently reducing the volume of data transferred from servers to user devices, particularly in augmented and virtual reality applications, leading to network congestion and interruptions due to unstable internet connections.
Innovation Solution
A method and system that groups user devices based on geographic proximity, designates a local server within each group, and utilizes tree-based sharing to minimize data transfer directly between devices, reducing reliance on internet connectivity.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If digital content is transferred directly from server to each user device, then each device receives complete content, but network congestion increases and data transfer volume increases
Solution Approach 1:
The patent merges multiple content delivery streams by designating one device as local server to serve multiple devices in its group, consolidating redundant data transfers into a single server-to-local-server connection, thereby reducing overall network traffic while maintaining complete content delivery to all devices
Solution Approach 2:
The patent introduces an intermediary device (local server) between the central server and end-user devices. This intermediary receives content from the server and redistributes it locally, acting as a mediator that reduces direct server-to-device traffic while ensuring reliable content delivery to all group members
2Ease of operation
If digital content is transferred directly from server to each user device, then each device has direct access to content, but network congestion occurs due to unstable internet connections
Solution Approach 1:
The patent segments the network into multiple geographic groups with local servers, creating decentralized content distribution zones. This segmentation isolates network traffic to local segments, preventing congestion from propagating across the entire network while maintaining easy content access within each segment
Solution Approach 2:
The patent implements local quality by designating specific devices as local servers based on geographic location, creating localized content distribution hubs. This allows content to be accessed easily within local groups while reducing the burden on the central server and minimizing network congestion
3Productivity
If all devices connect directly to the server, then content is delivered to all devices, but data transfer efficiency decreases
Solution Approach 1:
The patent combines multiple content delivery operations into fewer transmissions by using local servers to broadcast content to multiple devices simultaneously, significantly improving delivery efficiency while reducing total bandwidth consumption compared to individual server-to-device transfers
Data Source
AI summary
A computer server receives requests from a plurality of devices for digital content for rendering in a virtual computer environment. Based on geographic locations of the plurality of devices, the computer server groups the plurality of devices into at least one group. For a group in the at least one group, the computer server designate a device in the group as a local server, shares information associated with the device designated as the local server with other devices in the group, and transfers the digital content to the device designated as the local server for the device designated as the local server to share the digital content with the other devices in the group.


