Local Server Component for Real-Time Game Statistics Streaming
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Solution Overview
Problem
Conventional video game streaming technologies limit spectators' access to customizable and real-time statistical information, as they are often restricted to the same view as the player, and lack interfaces for filtering or presenting data in formats that cater to different interests or preferences.
Innovation Solution
Incorporating a local server component within the video game client, such as an HTTP server, to provide customizable and real-time statistical information to spectators, which can be filtered and displayed as visual elements like overlays, while keeping the player's view uncluttered, using tools like JavaScript, HTML, and CSS for data processing and visualization.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If video is captured from a player's device for streaming, then live gameplay can be transmitted to spectators, but spectators are limited to viewing the same information that is provided to the player
Solution Approach 1:
A local server component is introduced as an intermediary between the video game client and the spectator interface. This server collects statistical information from the game, processes it, and makes it available to spectators through web interfaces, allowing them to access customized statistical data without affecting the player's in-game experience
Solution Approach 2:
The system separates the video streaming function from the statistical information delivery function. Video capture and streaming handle the visual gameplay transmission, while the local server component independently manages statistical data collection, processing, and delivery to spectators through separate interfaces
2Adaptability or versatility
If statistical information is provided to spectators, then customization and filtering options can be added, but the player's view may become cluttered
Solution Approach 1:
The local server component acts as a mediator that separates statistical information delivery from the player's visual interface. It processes and filters data through web interfaces that spectators access independently, ensuring statistical information is provided without interfering with or cluttering the player's game view
Solution Approach 2:
Instead of overlaying statistical information directly on the player's display, the system creates separate visual representations (overlays, charts, graphs) through web interfaces that spectators can customize. These are independent copies of the data presentation, allowing full customization without affecting the original player view
3Reliability
If a local server component is added to provide statistical information, then real-time data can be delivered to spectators, but device complexity increases
Solution Approach 1:
The local server component is designed as a universal module that can run within various video game clients. It handles multiple functions including statistical data collection, processing, filtering, and delivery to different spectator interfaces, reducing the need for separate dedicated systems
Solution Approach 2:
The local server component operates autonomously within the game client, self-managing statistical information collection and processing. It automatically queries game data, filters it according to spectator preferences, and delivers it through web interfaces without requiring external server infrastructure
Data Source
AI summary
A video game client on a client device may, for example, be operated by a broadcasting game player, and the client device may capture video generated by a video game client and transmit (e.g., stream) the video to one or more spectators. The video game client may include a local server component, such as a hypertext transfer protocol (HTTP) server, which executes locally at the client device. The local server component may be employed to provide statistical information from the video game to a local client component, such as a web interface. The statistical information provided by the local server component may be included in one or more visual display items that are generated by the client device. The visual display items may be included in the video that is captured and transmitted by the client device, thereby potentially providing live streaming statistical information to spectators of the video game.


