Virtual Object Containers for Location-Based Digital Token Management
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Solution Overview
Problem
Existing technologies are limited in enabling efficient interactions with digital tokens in augmented reality environments, particularly for non-fungible tokens (NFTs), lacking effective methods for presenting and managing virtual object containers and associated interactions.
Innovation Solution
A system and method for using virtual object containers in augmented reality (AR) environments, where virtual object containers are anchored to physical locations and managed by a database, allowing interactions that result in the presentation and association of digital tokens, such as NFTs, based on rule sets and user interactions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If digital tokens are managed through traditional online web services, then users can access and obtain digital tokens, but the system lacks effective augmented reality interactions and location-based engagement
Solution Approach 1:
The patent introduces a virtual object container as an intermediary element that bridges the physical location and the digital token. The container is anchored to a physical location and serves as a mediator that users interact with in the augmented reality environment to obtain digital tokens, thus adding AR functionality without directly complicating the core token management system
Solution Approach 2:
The patent adds the augmented reality dimension to the traditional web-based digital token system. By anchoring virtual object containers to physical locations and enabling AR interactions, the system transitions from a purely digital/online dimension to include spatial and physical dimensions, enhancing versatility without fundamentally redesigning the underlying token management architecture
2Ease of operation
If virtual object containers are anchored to physical locations with rule sets, then location-based interactions are enabled, but the database management and system complexity increase
Solution Approach 1:
The patent applies preliminary action by pre-defining rule sets associated with virtual object containers before users interact with them. The rule sets, which govern conditions for obtaining digital tokens, are established in advance and stored in the database, simplifying the interaction process for users while organizing the complexity in the backend system
Solution Approach 2:
The patent uses virtual object containers as digital copies or representations of physical locations. These virtual containers are anchored to and represent specific physical locations, allowing users to interact with location-based elements in the augmented reality environment without requiring direct access to or management of the physical location data structures
3Reliability
If non-fungible tokens are used as unique digital assets, then digital ownership and uniqueness are established, but the system lacks efficient augmented reality presentation and interaction methods
Solution Approach 1:
The virtual object container serves as an intermediary that connects the augmented reality interaction layer with the digital token ownership layer. Users interact with the container in AR to obtain NFTs, while the container itself does not need to understand or manage the complex NFT ownership verification processes, thus maintaining both reliability and ease of operation
Solution Approach 2:
The patent segments the system into distinct functional layers: the augmented reality interaction layer (virtual object containers), the token management layer (NFT issuance and ownership), and the location data layer (physical location anchoring). This segmentation allows each layer to operate independently with well-defined interfaces, improving both reliability of NFT ownership and ease of AR interaction
Data Source
AI summary
Techniques include receiving a request for access to the virtual token dispenser from a user device executing a gaming application. The techniques further include determining at least one user context associated with the request and based at least in part on the user device. The techniques further include identifying at least one path criterion comprising a sequence of waypoints based at least in part on the user context. The techniques further include determining satisfaction of at least one action at each waypoint in the sequence of waypoints based at least in part on a location of the user device. The techniques further include enabling presentation of the virtual token dispenser in a game session on the user device upon satisfaction of the at least one action. The techniques further include recording at least one transaction on a notarized ledger when a token is dispensed from the virtual token dispenser.


