Location-Based Audio Rendering with Pre-Computed Acoustic Models

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Solution Overview

Problem

Current audio processing technologies fail to provide immersive and realistic spatial audio experiences as users move, as they do not dynamically adjust audio rendering to account for the user's physical location and environment, leading to a less realistic sound experience.

Innovation Solution

A processing device determines a user's location and provides a virtual playback format with a fixed virtual speaker position and an acoustic model, using pre-computed and real-time calculated components to render audio that simulates the user's environment, including crowd-sourced audio, to create a location-based, immersive audio experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If audio rendering dynamically adjusts based on user location and environment, then spatial audio realism and immersion are improved, but computational overhead increases

Engineering Contradiction:
Improvespatial audio realismVSAvoidcomputational overhead
Core Design Contradiction:
Manufacturing precisionVSUse of energy by moving object

Solution Approach 1:

The system pre-computes acoustic models for different locations and environments before the user actually visits them. These pre-computed models are stored and later retrieved when the user is at the location, eliminating the need for real-time computation during audio playback. This resolves the contradiction by performing computationally intensive tasks in advance rather than during actual use.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates location-specific acoustic models tailored to each particular environment rather than using a single generic model. Each location receives a customized acoustic model that accurately represents its specific acoustic characteristics, improving spatial audio realism without requiring excessive computational resources during playback since the models are pre-computed.

Inventive Principle:
Principle #3Local quality

2Adaptability or versatility

If audio rendering uses pre-computed acoustic models for multiple locations, then audio experience consistency across users is improved, but system complexity increases

Engineering Contradiction:
Improveaudio experience consistencyVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system creates a universal acoustic model repository that serves multiple users and locations. A single pre-computed acoustic model for a given location can be shared and reused by multiple users who visit that location, ensuring consistent audio experiences without requiring each user's device to independently compute models. This multi-functional approach reduces system complexity while maintaining adaptability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system creates digital copies of acoustic models for different locations and stores them in a repository. These copied models can be efficiently distributed and retrieved by multiple users without requiring the original computation to be repeated. The copying mechanism enables consistent audio experiences across users while keeping individual device complexity low.

Inventive Principle:
Principle #26Copying

3Stability of the object's composition

If virtual speaker positions are fixed in the environment, then spatial audio stability is improved, but adaptability to user movement decreases

Engineering Contradiction:
Improvespatial audio stabilityVSAvoidadaptability to user movement
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

The system uses fixed virtual speaker positions in the environment as a stable reference framework, but dynamically adapts the audio rendering by applying location-specific acoustic models that account for user position and movement. The virtual speakers remain stationary in the acoustic model, providing stability, while the rendering process dynamically adjusts based on the user's current location and the pre-computed acoustic characteristics of the environment, achieving both stability and adaptability.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20240284137A1Location Based Audio Rendering
Publication Date: 2024.08.22 APPLE INC
  • US20240284137A1 patent drawing
  • US20240284137A1 patent drawing
  • US20240284137A1 patent drawing

AI summary

A method may include determining a location of a user, determining a virtual playback format based on the location of the user, where the virtual playback format includes a position of a virtual speaker that is fixed in an environment of the user, and determining an acoustic model based on the location of the user. The method also includes rendering audio at the playback device based on the acoustic model and the virtual playback format.