Location-Based Game of Chance Integration in Skills-Based Video Games
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Solution Overview
Problem
Existing video game technologies face challenges in implementing games of chance within skills-based games due to legal requirements and varying jurisdictional regulations, necessitating a method to incorporate game of chance elements based on a player's geographic location.
Innovation Solution
A method and system that execute a skills-based electronic game with a game of chance element, determine the player's geographic location, and utilize a distributed random number generator infrastructure to conduct a session of the game of chance, ensuring compliance with local regulations and providing real-time results.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If games of chance elements are implemented in skills-based video games, then player engagement and revenue potential improve, but legal compliance and regulatory adherence deteriorate
Solution Approach 1:
The system implements location-based quality differentiation where game of chance elements are enabled or disabled based on the player's geographic location. The server determines jurisdictional boundaries and applies different game rules (skills-based vs. chance-based) to players in different locations, allowing revenue optimization while maintaining legal compliance in each jurisdiction.
Solution Approach 2:
The system dynamically switches between skills-based and chance-based game modes based on real-time location detection. When a player enters a jurisdiction where games of chance are permitted, the system transitions to enabling chance elements; when entering restricted jurisdictions, it reverts to pure skills-based gameplay, ensuring continuous legal compliance.
2Adaptability or versatility
If games of chance elements are implemented in skills-based video games, then player engagement improves, but regulatory complexity increases
Solution Approach 1:
The server acts as an intermediary that automatically handles the complexity of regulatory compliance. It receives location data, determines applicable jurisdictions, and automatically configures game parameters accordingly. This shields players and developers from regulatory complexity while enabling adaptive gameplay that meets local requirements.
Solution Approach 2:
The system segments the player base by geographic location and applies different game rule sets to each segment. By dividing the player population into jurisdiction-specific groups, the system can implement games of chance for eligible players while maintaining skills-based gameplay for others, thereby increasing overall player engagement without uniformly increasing regulatory complexity across all users.
3Reliability
If location-based game of chance integration is implemented, then legal compliance improves, but system complexity increases
Solution Approach 1:
The system implements self-service location-based compliance where the server automatically detects player location, determines applicable jurisdictions, and configures appropriate game modes without requiring manual intervention. The system serves itself by autonomously maintaining legal compliance through automated location verification and rule application.
Solution Approach 2:
The server system performs multiple functions: it acts as a game controller, location detector, jurisdictional database, and compliance enforcement mechanism. By consolidating these functions into a single multi-functional platform, the system achieves legal compliance without proportionally increasing overall system complexity.
Data Source
AI summary
Embodiments of the present disclosure are directed to providing a game of chance within a skills-based video game based on a location of a player of the skills-based video game. While game of chance features are prohibited in skills-based games in many jurisdictions, there is an opportunity for wagering game publishers, who hold licenses for such games as well as the entire server infrastructure of decentralized certified random number generators, associated with decades of experience with designing such games. The opportunity would be in the form of partnerships between video game publishers and wagering game publishers to bring back loot box-like, in-game wagering mechanisms. Generally speaking, this can be accomplished using the systems and services of the video game publishers to support skills-based aspects of the games while using the systems and services of the wagering game publishers to support the game of chance aspects of the game.


